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New ways to farm Science


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I also thought of this, in a biomatter refiner or something like that, you put things in and you get Raw Sience based on a fixed value for each item. The value should be proportional to how much is the resource used in crafting recipes (and how often you craft these item) and how much rare/hard to get the resource is.

I don't think this should be a way of farming raw sience tho, just something that makes you round up a bit. While you are casaully exploring and killing stuff/gathering resources you always get something you were not looking for, then you can just put the stuff you don't need (like grub's goop) in the refiner and get some extra raw sience.

 

I also think the daily quest system requires at least 1 re-roll per day or choosing 3 quest out of like 6.

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