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Hello,

I am seeing mesh-like artifacts on water surfaces and shadows.  I have seen similar issues in other games that are sometimes resolved in NVIDIACP with transparency AA settings.  This setting has no affect here.

The linked screenshots were taken with settings on ULTRA, and default Engine.ini file.  I have adjusted the .ini file to attempt to eliminate the artifact.  But, only disabling TAA (or increasing frameweight past 0.4) really does anything.  Unfortunately, disabling TAA or increasing frameweight causes way too much flickering/strobing to be practical.

Has anyone been able to eliminate these?

GeForce GTX 980 Ti

Driver: 452.06

Images:

https://imgur.com/9NvyJSR

https://imgur.com/2C4c7Ny

https://imgur.com/MjKbw21

Edited by othgamer
grammar

  • Author

It turns out, disabling TAA or increasing frameweight only eliminates the noise in the water.  The issues with shadows seen in the screenshots can only be eliminated by turning shadows to low.  Obviously, neither is ideal.

Thanks for your time.

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