Ckhoody Posted September 4, 2020 Share Posted September 4, 2020 The games building mechanics are good so far considering it's pre-release, but there are a few things that would elevate it beyond. 1. A No-Snap feature, that could be toggled on or off. so walls, foundations wont automatically snap to the next closest structure. 2. Standard walls, fences, etc should be allowed to be placed at any angle from where it is snapped to. you essentially get 365 degree's of rotation from where the object is snapped to. 3. Custom building. Custom walls so you can make custom shaped rooms. Custom foundations, floors, roofs can be sized to whatever shape you want or (floors/roofs) auto fill to shape of house area. 4. Allow for closer connections between structures and other structures or objects. And, similar structures should be able to overlap to some degree. Link to comment Share on other sites More sharing options...
McSquirl Nugget Posted September 4, 2020 Share Posted September 4, 2020 I like 1 and 2. 3 i think would depend on the game engine. if it can be done sure would be cool to have a round window wall, like a sun room. Not sure i follow 4, i get the closer connections between objects, but what would the benefit of overlapping be? Xbox One X Link to comment Share on other sites More sharing options...
Ckhoody Posted September 4, 2020 Author Share Posted September 4, 2020 (edited) What i mean by 4. is that decorations tend to not be flush with walls. For example scone lamps tend to be a few millimeters off the wall, or you can't place a chest flush with the wall. Also if there is a no snap feature there would need to be some ability for the walls to be close to one another, otherwise they would look funny. All in all , the hit box collisions should be tighter to the actual shape of the structure. this may just come with game engine being updated more. Edited September 4, 2020 by Ckhoody Link to comment Share on other sites More sharing options...
McSquirl Nugget Posted September 4, 2020 Share Posted September 4, 2020 2 hours ago, Ckhoody said: What i mean by 4. is that decorations tend to not be flush with walls. For example scone lamps tend to be a few millimeters off the wall, or you can't place a chest flush with the wall. Also if there is a no snap feature there would need to be some ability for the walls to be close to one another, otherwise they would look funny. All in all , the hit box collisions should be tighter to the actual shape of the structure. this may just come with game engine being updated more. ah okay i get it. Agreed. i've always been annoyed with the chests having to be so far away from the walls. I'd like to see shelves also, put 2 chests on one wall that way, maybe 3. Xbox One X Link to comment Share on other sites More sharing options...
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