September 3, 20205 yr What if your inventory and mutations were saved on the client instead of the server? I noticed from a friend that when he plays with me he loses all of his mutations he acquired. Also, sometimes when others join me, there inventory is reset. What if everyone can save their inventory and mutations when joining other servers?
September 3, 20205 yr 1 hour ago, tecknotot said: What if your inventory and mutations were saved on the client instead of the server? I noticed from a friend that when he plays with me he loses all of his mutations he acquired. Also, sometimes when others join me, there inventory is reset. What if everyone can save their inventory and mutations when joining other servers? i think that would bring the risk of more bugs/glitches if these saves got outdated. like what we're seeing now with some games after patch. if they could do it in a way that those saves were auto-updated this might work. Xbox One X
September 3, 20205 yr Author 3 hours ago, McSquirl Nugget said: i think that would bring the risk of more bugs/glitches if these saves got outdated. like what we're seeing now with some games after patch. if they could do it in a way that those saves were auto-updated this might work. I get where youre going but I dont think we are looking at the same thing. Im not sure if its cloud-related but there could be an "easy" way to make it so that when you join different friends to play you dont have to start over again. Your currently inventory on your body and mutations follow you whoever you play with is all Im saying.
September 3, 20205 yr 10 minutes ago, tecknotot said: I get where youre going but I dont think we are looking at the same thing. Im not sure if its cloud-related but there could be an "easy" way to make it so that when you join different friends to play you dont have to start over again. Your currently inventory on your body and mutations follow you whoever you play with is all Im saying. ah i see, yes i was thinking something else. I like that idea. Xbox One X
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