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The Funnening - Improved Fighter

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Not much technical about it, but there's over 30 new abilities so it my be good for giving you guys ideas.

The New Skills
-----------------------------
1 - Finesse - Primary Attack, +15 Accuracy -20% damage
    • +5 Reflex 8s
1 - Sieze - 0.5m distance ray that stuns you and opponent up to 6s, costs 0 Discipline
1 - Safety Swap - Fighter exchanges position with ally in close range
1 - Muscle Memory - passive - +Accuracy vs Fortitude when dealing damage vs fortitude (10% conversion rate, stacking) for 30s
1 - Contesting Command - passive - +5 Accuracy for you (or anyone with this ability) vs foes engaged by you
1 - Piercing Blows - passive - +1 penetration with proficient weapons
2 - Feint - increase targets recovery time after their next attack
3 - Heavy Blow - Your next weapon attack deals +50% damage, but takes 3.33x longer to perform.
3 - Hinder Swipe - Primary Attack, +35% Recovery Time to target for 12s
    • +5% Pierce damage resistance 8s
3 - Deflecting Maneuver - Primary Attack, -10 Accuracy vs Deflection vs you for 12s
    • +5 Deflection 8s
3 - Assertive Prowess - passive - +5 accuracy, negated if hit by a hostile crit and refreshed every time a 15s interval ticks
3 - Free Reign - passive - +15% attack speed, negated if hit by a hostile crit and refreshed every time a 15s interval ticks
4 - Tackle - Upgraded from Charge. Pull in and knock prone an area around the target you charge to.
4 - Jeopardize - Primary Attack, +25% damage vs target for 12s
    • +5 Fortitude 8s
4 - Harrow - Primary Attack, -25% damage to target for 12s
    • +5 Will 8s
4 - Jarring Stroke - Primary Attack, -10 Deflection, -7 Reflex to target for 12s
    • +10 Fortitude vs Spells 8s
4 - En Garde - 75% chance to parry up to three melee weapon attacks for 15s
4 - Pointed Defense - passive - +1 armor vs slash, crush
5 - Impeding Blow - Primary Attack, -20% Attack Speed to target for 12s
    • +5% Slash damage resistance 8s
5 - Blindside - Primary Attack, -10 Accuracy to target for 12s
    • +5 defenses vs AoE attacks
5 - Breaching Talent - passive - +1 penetration to all attacks
6 - Counter Attack - passive - 30% chance to counter melee weapon attacks when hit
7 - Disarm - Remove whatever a silly kith or wilder has in each hand, for a short time.
7 - Hero of the Day - passive - +20 defense vs AOE
7 - Invasive Opener - Primary Attack, +35% Attack Speed vs target for 12s
    • +5% Crush damage resistance 8s
8 - Dismember - primary attack vs fortitude, reduces max HP by 15%
8 - Destroy Armor - primary attack (vs Reflex) does -armor, -Deflection as a % of damage dealt (upgraded from Sundering Blow)
8 - Outclass - Full attack vs will,  deals -Reflex  and -Melee Damage as a % of damage dealt
8 - Flow State - +100% attack speed, -50% recovery with your proficient weapon for 30s
8 - Thick of Battle - +50 Will versus ranged attacks for 60s
8 - Imperium - Increased melee attack range, increased engagement radius, increase engagement limit by 10, +3 Accuracy per engaged, -10 Accuracy to engaged foes
9 - Moment of Truth - When an enemy is about to attack you, leap straight into them for up to +500% damage if you're at your lowest health and the enemy is at his highest.

 

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With my Fighter Augmented mod, I change existing skills:

Changes to Existing Abilities
-----------------------------------
1 - Penetrating Strike - +20% damage-->+0%, +3 penetration-->+4, demoted 2 levels to level 1 
2 - Charge - Cost 2-->1 Discipline, Stun 4-->6s, demoted 2 levels to level 2
2 - Into the Fray - Cost 2-->1 Discipline, Daze 5s-->Stagger 10s, Hobbled for 6s
    - Accuracy vs Reflex-->Fortitude (+20 bonus accuracy)
    - Affliction Accuracy vs Fortitude-->Reflex
    - Afflictions will upgrade on crit or downgrade on graze
2 - Mule Kick - demoted one level to level 2
3 - Lower Their Guard - Cost 2-->1, Daze 5s-->6s, -5 Reflex for 6s, -10 Armor for 5-->6s, demoted one level to level 3
    - Afflictions will upgrade on crit or downgrade on graze
3 - Out of Fire - Cost 2-->1, Daze 5-->10s, -5 Reflex for 10s, demoted one level to level 3
    - Keeps the +20 bonus accuracy from Into the Fray
    - Afflictions will upgrade on crit or downgrade on graze
3 - Power Strike - Cost 4-->1, only does +50% damage, can use for non-melee weapons, demoted four levels to level 3
5 - Sundering Blow - Cost 2-->1 Discipline, +3 penetration-->+0, (just Armor -4 now), demoted four levels to level 5
6 - Inspired Strike - Cost 4-->1, only does +100% damage, can use for non-melee weapons, demoted three levels to level 6
6 - Reaping the Whirlwind - passive - +1 Discipline-->+4
7 - Weapon Mastery - passive - +5% damage-->10% with proficient weapons
8 - Clear the Path - Now gives hobbled and dazed afflictions vs. fortitude, which are upgraded one affliction level if it crits, or downgraded if it grazes
    - Afflictions will upgrade on crit or downgrade on graze
8 - Clean Sweep- Also gives +5 Deflection per enemy hit for 8s
8 - Inspired Discipline - Cost 3-->2

 

The only one I'm really proud of is Imperium but it's not a technical achievement.  Hopefully I can get through Priest and Paladin pretty easily, then I'm close to finishing overhauls for almost every class.

Cheers mates!!

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