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Ambient Audio is Really Busy

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The ambient sound is this game is neat, but I think there is too much of it. It sounds like there are multiple "jungle noises" tracks playing at the same time. Combined with the "big world" effects (booming speakers, passing vehicles) it gets overdone.

A large part of this game is identifying auditory cues but when that same audio is tied to the insanity that is the ambient track (that has been playing continuously for the past two days for me) it gets a little tiring straining constantly to differentiate between the sounds.

Also, where is this house located? I've heard Zebras, Hyenas, and other ridiculous sounding creatures.

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