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Any previson on resolve the bug on Bent Bough Forest? if you just use one of the spells to distract the cultists they interaction closes and dont resolve

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This issue occurs when a companion uses Arkamyr's Dazzling Lights.  The conversation nodes are missing a script to start encounter on exiting the conversation.

I've made a modscript to reenable the map icon when this happens, without disabling achievements.

Download this zip file: PoE2_Bent_Branch_Bug_Fix.zip

Unzip the "Fix Bent Branch Bough" folder and place it into the "override" folder.

  • "override" can be found inside the "PillarsOfEternityII_Data" directory located somewhere like:
    • Steam: "C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\"
    • GoG: "C:\Program Files (x86)\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\"

If you'd rather create this script yourself:

Using the Apotheosis modtool:

  Reveal hidden contents

or

Using Notepad:

  Reveal hidden contents

With Console commands (Cheat's Disable Achievements):

  Reveal hidden contents

 

Preventing this from occurring at all.

I've put together another mod that'll prevents this from happening in future playthroughs, as well as addressing the other issues specific to the encounter.
Download this zip file: collectedfixes_bent_bough.zip

Unzip the "CF_Bent Bough Fixes" folder and place it into the "override" folder.

  • "override" can be found inside the "PillarsOfEternityII_Data" directory located somewhere like:
    • Steam: "C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\"
    • GoG: "C:\Program Files (x86)\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\"

This won't work on console and I can't give concise instructions at the moment on how to fix these manually yourself.
That said I do plan on including these fixes in a mod on Nexus in the near future.

For the time being I'll just list the issues and how I've addressed them:

  • Added the missing script to the relevant nodes ("59" & "61") of "26_si_Sanguine_Harvest_Ritual" to start the encounter on exit when an ally uses either Holy Radiance or Arkamyr's Dazzling Lights to blind the Fampyrs.
  • The option for the Player with the priest class or another priest to use Holy Radiance can never be selected. This is due to a mistake in the conditions for the script where it looks for the Holy Radiance item mod instead of the ability. Corrected the "ge_ability_holy_radiance" global expression to reference the correct gamedata.
  • Selecting the option to attack the Fampyr's right after they've devoured Audr doesn't disable the map icon. Allowing for the encounter to be repeated. Added the missing script that disables the map icon to node "43".

 

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