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Turn based Combat and Initiative order?



I just got the game, Im only a few encounters in but im having a problem with Initiative order not being fixed, meaning that one or more characters or enemies will be able to take 2 full actions and movements in a row. This occurs at the end of a full round, more often than not, the last in initiative order will go first in the new round, this makes positioning and tactical choices a coin flip, i can position my ranged character outside of a melee's movement, thinking they're safe for a round, but on the off chance that melee gets 2 turns in a row, they will get to attack me out of sequence, floating initiative order like this is very frustrating. Is this a bug, or intended feature of turnbased mode?

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