I just got the game, Im only a few encounters in but im having a problem with Initiative order not being fixed, meaning that one or more characters or enemies will be able to take 2 full actions and movements in a row. This occurs at the end of a full round, more often than not, the last in initiative order will go first in the new round, this makes positioning and tactical choices a coin flip, i can position my ranged character outside of a melee's movement, thinking they're safe for a round, but on the off chance that melee gets 2 turns in a row, they will get to attack me out of sequence, floating initiative order like this is very frustrating. Is this a bug, or intended feature of turnbased mode?
Question
Aemon92
I just got the game, Im only a few encounters in but im having a problem with Initiative order not being fixed, meaning that one or more characters or enemies will be able to take 2 full actions and movements in a row. This occurs at the end of a full round, more often than not, the last in initiative order will go first in the new round, this makes positioning and tactical choices a coin flip, i can position my ranged character outside of a melee's movement, thinking they're safe for a round, but on the off chance that melee gets 2 turns in a row, they will get to attack me out of sequence, floating initiative order like this is very frustrating. Is this a bug, or intended feature of turnbased mode?
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now