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Posted (edited)

There are currently 2 bugs with armoring mods. 1 is if you apply armoring to your armor first, then add skill kit, gadget, or utility it will negate the armoring value back to the default. For example if you add a plasma resistance then add the other mods it will reset the plasma value back to default. The way around this for now is to add armoring AFTER skill kit, gadget, and utility. 2 is when you add armoring after tinkering. For example, if you tinker your armor up by 5 levels then later decide you want to add plasma resistance, it will actually reset the value for that element back to what it was before you tinkered. So be sure to add armoring mods AFTER skill kit, gadget, and utility. BUT BEFORE you start tinkering. Cheers

Edited by II Anointed II
Discovered second bug regarding same topic.
Posted

Good advice.  There is a sub forum specifically to post problems like this it would probably be seen by someone who can make use to fix it in game there, it could be seen here but a moderator will likely move it to that sub forum.

  • 3 weeks later...
Posted

I'm sorry for the late reply. To expedite your issue, if haven't done so already, we ask that you please visit http://privatedivision.com/support and report the issue there. This will get your issue into our publisher's queue to ensure the fastest possible turn around time. Again, I apologize for the late reply and thank you for your patience.

--Doug.

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