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Posted (edited)

If there is a dialogue choice that contain other dialogue choices and I go to some of the sub-choices, the first - parent choice is greyed out although it shouldn't be because some of the sub-choices are still unread. It's very unpleasant. Please don't grey out dialogue choices that still contains unread dialogue choices.

Let's imagine this dialogue tree:

1. How do you do?
2. Do you have a job for me?
   1. Tell me more about the job in the Kitchen.
   2. Killing those rats seems fine.
   3. Bring back a ring? Tell me more.


If I choose the choices 2 and the 3, the choices should be greyed out like this:

1. How do you do?
2. Do you have a job for me?
   1. Tell me more about the job in the Kitchen.
   2. Killing those rats seems fine.
   
3. Bring back a ring? Tell me more.  

The important part is the the sentence "Do you have a job for me? " is still bold (I man not greyed out), because there are still two choices that are not read.

But in the game it would look like this:

1. How do you do?
2. Do you have a job for me?
   1. Tell me more about the job in the Kitchen.
   2. Killing those rats seems fine.
   
3. Bring back a ring? Tell me more.   

The sentence  "Do you have a job for me?" is greyed out even if it still contains some unread choices and it is the problem. A serious problem in a game like this. So dialogue choices should be greyed out only if they don't contain any unread choices.

Edited by Pilda
Posted

Hey, Pilda

I'm sorry for the UI issue you have run into. We have our development team looking into it and hope to have a fix for it shortly. In the meantime, to expedite your request, you can send an e-mail to our publisher, Private Division at support@privatedivision.com. This will get your issue into their queue and allow us to prioritize requests to ensure the fastest possible turn around time.

We apologize again and thank you for your patience while we work to resolve the issue.

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