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Pillars of eternity 2 keep crashing


MugBubule

Question

Hello everyone,

 

At first it was crashing every 15 minutes or so, now it crash just as I finish loading my save. I have tried to play with a new save, it doesn't work as well. I have tried to launch the game while forcing the right directx, it doesn't work. Borderless without vsync too. Nothing work. The game crash completely without any error messages. So I come here with my output log with the hope that someone will be able to help me. Thanks in advance.

Initialize engine version: 4.7.0f1 (9c73fd3cda99)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 23.20.15033.5003]
    Renderer: AMD Radeon HD 7800 Series
    Vendor:   ATI
    VRAM:     2028 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MsgPack.dll (this message is harmless)
Loading E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MsgPack.dll into Unity Child Domain
- Completed reload, in  0.140 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3360x1080 at 0,0
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.Linq.dll (this message is harmless)
--->InitializeDisplay()...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Available display resolutions:
	[ 0 ] 1920x1080
	[ 1 ] 1600x900
	[ 2 ] 1366x768
	[ 3 ] 1360x768
	[ 4 ] 1280x720
	[ 5 ] 1280x768
	[ 6 ] 1680x1050
	[ 7 ] 1440x900
	[ 8 ] 1280x800
	[ 9 ] 720x480
	[ 10 ] 1360x1024
	[ 11 ] 1280x960
	[ 12 ] 1152x864
	[ 13 ] 1024x768
	[ 14 ] 800x600
	[ 15 ] 640x480
	[ 16 ] 1280x1024
	[ 17 ] 720x576
	Largest resolution is [ 0 ] 1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->InitializeRoutine(0, Fullscreen, )...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->GetDesktopResolution() returning 1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 0, False )...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True).
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating global.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)



 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

---- GAME BUILD VERSION: 1318 ----

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Game is not running Windows 32 Bit

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier

Undefined,25,20,20,20,40,40,36,36,12,6

Fighter,30,20,20,20,30,30,42,42,14,5

Rogue,15,20,20,20,30,30,36,36,12,4

Priest,15,20,20,20,20,20,36,36,12,4

Wizard,10,20,20,20,20,20,36,36,12,4

Barbarian,15,20,20,20,25,25,48,48,16,6

Ranger,20,20,20,20,30,30,36,36,12,5

Druid,20,20,20,20,20,20,36,36,12,4

Paladin,20,20,20,20,25,25,42,42,14,5

Monk,25,20,20,20,30,30,42,42,14,6

Cipher,20,20,20,20,25,25,36,36,12,4

Chanter,25,20,20,20,25,25,36,36,12,4

Troll,25,20,20,20,30,30,84,84,28,6

Ogre,30,20,20,20,50,50,84,84,28,6

Wolf,25,20,20,20,30,30,42,42,14,6

Spider,25,20,20,20,30,30,36,36,12,6

Ooze,15,20,20,20,25,25,48,48,16,6

Stelgaer,25,20,20,20,30,30,42,42,14,6

Imp,25,20,20,20,30,30,36,36,12,6

DankSpore,10,20,20,20,30,30,72,72,24,6

SwampLurker,10,20,20,20,30,30,72,72,24,6

Eoten,25,20,20,20,30,30,48,48,16,6

Xaurip,25,20,20,20,25,25,36,36,12,6

Vithrack,25,20,20,20,25,25,36,36,12,6

WillOWisp,40,20,20,20,25,25,36,36,12,6

Delemgan,25,20,20,20,25,25,36,36,12,6

Pwgra,25,20,20,20,25,25,36,36,12,6

Wurm,25,20,20,20,35,35,48,48,16,6

Skuldr,25,20,20,20,25,25,42,42,14,6

Drake,45,20,20,20,55,55,72,72,24,6

SkyDragon,55,20,20,20,60,60,72,72,24,6

AdraDragon,65,20,20,20,60,60,72,72,24,6

Blight,25,20,20,20,25,25,36,36,12,6

Animat,25,20,20,20,25,25,30,30,10,6

FleshConstruct,25,20,20,20,25,25,72,72,24,6

Shadow,45,35,35,40,35,35,30,30,10,6

Phantom,45,35,35,40,25,25,30,30,10,6

CeanGwla,45,35,35,40,25,25,30,30,10,6

Skeleton,15,20,20,20,25,25,36,36,12,6

Revenant,15,20,20,20,25,25,72,72,24,6

Gul,25,20,20,20,25,25,72,72,24,6

Dargul,25,20,20,20,25,25,72,72,24,6

Fampyr,35,20,20,20,25,25,72,72,24,6

Wicht,25,20,20,20,25,25,30,30,10,6

Beetle,25,20,20,20,25,25,42,42,14,6

AnimalCompanion,25,20,20,20,30,30,36,36,12,5

WeakEnemy,1,0,0,0,0,0,1,1,1,1

HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6

Lagufaeth,25,20,20,20,25,25,36,36,12,6

Lich,20,20,20,30,25,25,48,48,16,6

Eyeless,55,20,20,20,60,60,72,72,24,6

Kraken,45,20,20,20,55,55,84,84,28,6


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns,Display

1,1500,4,1

2,3000,10,2

3,4050,15,3

4,5400,15,4

5,6750,15,5

6,8100,20,6

7,9500,20,7

8,10800,20,8

9,12100,20,9

10,13500,20,10

11,14800,20,11

12,500,2,12

13,750,2,13

14,1000,3,14

15,0,0,15

16,0,0,16

17,2400,8,PX1_7

18,4500,10,PX1_8

19,6000,10,PX1_9

20,3300,10,PX1_10

21,0,0,PX1_11

22,2400,8,PX1_12

23,5700,8,PX1_13

24,0,0,PX1_14

25,4000,6,PX2_9

26,2100,6,PX2_10

27,3600,10,PX2_11

28,5000,10,PX2_12

29,1350,10,PX2_13

30,3600,8,PX2_14

31,6300,8,PX2_15

32,810,2,PX2_16


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

3 data files parsed!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Mono.Security.dll (this message is harmless)
--->MatchResolutionToIndex(1920x1080) returning 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false.  Not initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Client Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Clip On. Range: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Client Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Clip On. Range: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Client Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Clip On. Range: L 0, R 1920, T 0, B 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 26.131170 ms
Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader warmup: 14 shaders 33 combinations 0.107s
Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Program Files\Steam\steamapps\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 

Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 3708.
Total: 31.366583 ms (FindLiveObjects: 13.446371 ms CreateObjectMapping: 0.177456 ms MarkObjects: 16.556395 ms  DeleteObjects: 0.200552 ms)

Platform assembly: E:\Program Files\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 25052 unused Assets to reduce memory usage. Loaded Objects now: 18587.
Total: 40.014023 ms (FindLiveObjects: 1.738901 ms CreateObjectMapping: 2.001431 ms MarkObjects: 21.741234 ms  DeleteObjects: 13.700716 ms)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Too many vertices on one panel: 81540
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Hello MugBubule,

 

I'm sorry you are getting these crashes.  When the game crashes it should generate a folder labeled with the date and contain the crash.dmp, error.log, and the output_log.txt file.  If you could get me the most recent folder with those files as well as a save file where this is occurring, I'd love to take a look and see what might be going on here and what we might be able to do to get you adventuring again.  If needed, you can find information on how to obtain those files here.  If you could send those to me at support@obsidian.net along with a link to this thread as a reference, that would be amazing.

Thank you and sorry for the inconvenience this is causing.

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