March 10, 20196 yr As title. I wish to edit the key attribute of damage/accurate/def from original to another by this way.I try to modify file "statuseffects.gamedatabundle" to do this and find the example that base on skill level or Phrase count,but no example base on attribute. So are there any way to reach this,or do the equivalently thing?
March 14, 20196 yr Author Where,I find a condition script can compare attribute with a fix Int32 value and return a Boolean.But it ask me to provide hash value of function and parameter.I can provide the function one but don't know how to calculate the parameter one.Even though I could,it is too stupid to create tens of statuseffect only for determine an attribute value. Edited March 14, 20196 yr by euxeuxeux
March 16, 20196 yr Author I get it. Decompile the file Assembly-CSharp.dll,add the attributes to enum StausEffectValueType,add switch case to get these value. Already effected.
March 27, 20196 yr In theory, should be totally possible as enchants similar to this idea already exist in gamehttps://pillarsofeternity.gamepedia.com/Colossal Edited March 27, 20196 yr by DiabloStorm
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