euxeuxeux Posted March 10, 2019 Share Posted March 10, 2019 As title. I wish to edit the key attribute of damage/accurate/def from original to another by this way.I try to modify file "statuseffects.gamedatabundle" to do this and find the example that base on skill level or Phrase count,but no example base on attribute. So are there any way to reach this,or do the equivalently thing? Link to comment Share on other sites More sharing options...
euxeuxeux Posted March 14, 2019 Author Share Posted March 14, 2019 (edited) Where,I find a condition script can compare attribute with a fix Int32 value and return a Boolean.But it ask me to provide hash value of function and parameter.I can provide the function one but don't know how to calculate the parameter one.Even though I could,it is too stupid to create tens of statuseffect only for determine an attribute value. Edited March 14, 2019 by euxeuxeux Link to comment Share on other sites More sharing options...
euxeuxeux Posted March 16, 2019 Author Share Posted March 16, 2019 I get it. Decompile the file Assembly-CSharp.dll,add the attributes to enum StausEffectValueType,add switch case to get these value. Already effected. Link to comment Share on other sites More sharing options...
DiabloStorm Posted March 27, 2019 Share Posted March 27, 2019 (edited) In theory, should be totally possible as enchants similar to this idea already exist in gamehttps://pillarsofeternity.gamepedia.com/Colossal Edited March 27, 2019 by DiabloStorm Link to comment Share on other sites More sharing options...
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