March 1, 20196 yr Hey all, was trying my hand at modding for the first time and I can't quite get it to work. I'm trying to make Debonaire's Roguish Charm work on all enemies. I figured all I had to do was remove the conditional under AffectedTargetConditional, but the game doesn't seem to recognize any changes and I'm not sure why. Here's the original { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Roguish_Charm_Melee", "ID": "6d5e0938-1ad8-4b14-b977-c1170fb370ef", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "f5842f97-b963-40b5-adc2-d69330adcf96" ], "AttackDistance": 2, "MinAttackDistance": 0, "AttackVariationID": "dd5934cf-0e6f-4f4a-8f92-3d3102090e8f", "UseParentEquippableHand": "false", "CastSpeedID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "RecoveryTimeID": "566840d9-1561-4243-8ca7-889df9869847", "OverrideTacticalActionType": "None", "ImpactDelay": 0, "ForcedTarget": "None", "AffectedTargetType": "Hostile", "AffectedTargetConditional": { "Conditional": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsKith(Guid)", "Parameters": [ "1a26e100-0000-0000-0000-000000000000" ], "Flags": "", "UnrealCall": "", "FunctionHash": 244467078, "ParameterHash": 1541628044 }, "Not": false, "Operator": 0 } ] } }, "AffectedTargetDeathState": "Alive", "HostilityOverride": "Default", "PushDistance": 0, "FaceTarget": "true", "AccuracyBonus": 0, "PenetrationRating": 7, "DamageData": { "DamageType": "None", "AlternateDamageType": "None", "Minimum": 0, "Maximum": 0, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] }, "Require****Object": "true", "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [ "3f0b936a-ce4f-49e7-ad9f-eb193e9cdb99", "000bcede-42ca-4275-a1ee-ddd0d8210803", "a24eb026-29f8-4d71-999e-58a2c6714a89", "27ad5bc6-5722-4248-a21c-60d3560ee9c5" ], "RandomizeStatusEffect": "false", "CanGraze": "false", "CanCrit": "true", "DefendedBy": "Will", "AfflictionsDefendedBy": "None", "AfflictionApplicationModifier": "None", "SubstituteHitVisualEffect": "", "VisualEffects": [], "AttackOnImpactID": "00000000-0000-0000-0000-000000000000", "ExtraAttackID": "00000000-0000-0000-0000-000000000000", "LaunchBone": "RightWeapon", "HitBone": "Chest", "OnHitShakeDuration": "None", "OnHitShakeStrength": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "AllReactNoise": "false", "InterruptsOn": "None", "InterruptType": "Normal", "TargetAngle": 0, "ApplyOnceOnly": "false", "PathsToTarget": "true", "HideFromCombatLog": "false", "AdditionalAttackOnTooltip": "false", "DoesNotApplyDamage": "false", "TreatAsWeapon": "false", "BounceData": { "Bounces": 0, "Multiplier": 0.5, "Range": 10, "InRangeOrder": "false", "NoRepeatTargets": "false", "AlwaysBounceAtEnemies": "false", "Delay": 0, "NeverBounce": "false" }, "AttackValidityConditional": { "Conditional": { "Operator": 0, "Components": [] } } }, { "$type": "Game.GameData.AttackMeleeComponent, Assembly-CSharp", "EngagementRadius": 1, "IsUnarmed": "false" } ] }, And here's what I changed it to { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Roguish_Charm_Melee", "ID": "6d5e0938-1ad8-4b14-b977-c1170fb370ef", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "f5842f97-b963-40b5-adc2-d69330adcf96" ], "AttackDistance": 2, "MinAttackDistance": 0, "AttackVariationID": "dd5934cf-0e6f-4f4a-8f92-3d3102090e8f", "UseParentEquippableHand": "false", "CastSpeedID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "RecoveryTimeID": "566840d9-1561-4243-8ca7-889df9869847", "OverrideTacticalActionType": "None", "ImpactDelay": 0, "ForcedTarget": "None", "AffectedTargetType": "Hostile", "AffectedTargetConditional": { "Conditional": { "Operator": 0, "Components": [ ] } }, "AffectedTargetDeathState": "Alive", "HostilityOverride": "Default", "PushDistance": 0, "FaceTarget": "true", "AccuracyBonus": 0, "PenetrationRating": 7, "DamageData": { "DamageType": "None", "AlternateDamageType": "None", "Minimum": 0, "Maximum": 0, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] }, "Require****Object": "true", "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [ "3f0b936a-ce4f-49e7-ad9f-eb193e9cdb99", "000bcede-42ca-4275-a1ee-ddd0d8210803", "a24eb026-29f8-4d71-999e-58a2c6714a89", "27ad5bc6-5722-4248-a21c-60d3560ee9c5" ], "RandomizeStatusEffect": "false", "CanGraze": "false", "CanCrit": "true", "DefendedBy": "Will", "AfflictionsDefendedBy": "None", "AfflictionApplicationModifier": "None", "SubstituteHitVisualEffect": "", "VisualEffects": [], "AttackOnImpactID": "00000000-0000-0000-0000-000000000000", "ExtraAttackID": "00000000-0000-0000-0000-000000000000", "LaunchBone": "RightWeapon", "HitBone": "Chest", "OnHitShakeDuration": "None", "OnHitShakeStrength": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "AllReactNoise": "false", "InterruptsOn": "None", "InterruptType": "Normal", "TargetAngle": 0, "ApplyOnceOnly": "false", "PathsToTarget": "true", "HideFromCombatLog": "false", "AdditionalAttackOnTooltip": "false", "DoesNotApplyDamage": "false", "TreatAsWeapon": "false", "BounceData": { "Bounces": 0, "Multiplier": 0.5, "Range": 10, "InRangeOrder": "false", "NoRepeatTargets": "false", "AlwaysBounceAtEnemies": "false", "Delay": 0, "NeverBounce": "false" }, "AttackValidityConditional": { "Conditional": { "Operator": 0, "Components": [] } } }, { "$type": "Game.GameData.AttackMeleeComponent, Assembly-CSharp", "EngagementRadius": 1, "IsUnarmed": "false" } ] }, Getting the feeling that it's something obvious and I'm just dumb and/or making a rookie mistake
March 1, 20196 yr Replied in PM, and you said you were able to get it from there. Just following up here to be thorough, you were missing { "GameDataObjects": [ and possibly some other formatting. Glad you were able to figure it out!
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