mostundesired Posted March 1, 2019 Share Posted March 1, 2019 Hey all, was trying my hand at modding for the first time and I can't quite get it to work. I'm trying to make Debonaire's Roguish Charm work on all enemies. I figured all I had to do was remove the conditional under AffectedTargetConditional, but the game doesn't seem to recognize any changes and I'm not sure why. Here's the original { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Roguish_Charm_Melee", "ID": "6d5e0938-1ad8-4b14-b977-c1170fb370ef", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "f5842f97-b963-40b5-adc2-d69330adcf96" ], "AttackDistance": 2, "MinAttackDistance": 0, "AttackVariationID": "dd5934cf-0e6f-4f4a-8f92-3d3102090e8f", "UseParentEquippableHand": "false", "CastSpeedID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "RecoveryTimeID": "566840d9-1561-4243-8ca7-889df9869847", "OverrideTacticalActionType": "None", "ImpactDelay": 0, "ForcedTarget": "None", "AffectedTargetType": "Hostile", "AffectedTargetConditional": { "Conditional": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsKith(Guid)", "Parameters": [ "1a26e100-0000-0000-0000-000000000000" ], "Flags": "", "UnrealCall": "", "FunctionHash": 244467078, "ParameterHash": 1541628044 }, "Not": false, "Operator": 0 } ] } }, "AffectedTargetDeathState": "Alive", "HostilityOverride": "Default", "PushDistance": 0, "FaceTarget": "true", "AccuracyBonus": 0, "PenetrationRating": 7, "DamageData": { "DamageType": "None", "AlternateDamageType": "None", "Minimum": 0, "Maximum": 0, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] }, "Require****Object": "true", "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [ "3f0b936a-ce4f-49e7-ad9f-eb193e9cdb99", "000bcede-42ca-4275-a1ee-ddd0d8210803", "a24eb026-29f8-4d71-999e-58a2c6714a89", "27ad5bc6-5722-4248-a21c-60d3560ee9c5" ], "RandomizeStatusEffect": "false", "CanGraze": "false", "CanCrit": "true", "DefendedBy": "Will", "AfflictionsDefendedBy": "None", "AfflictionApplicationModifier": "None", "SubstituteHitVisualEffect": "", "VisualEffects": [], "AttackOnImpactID": "00000000-0000-0000-0000-000000000000", "ExtraAttackID": "00000000-0000-0000-0000-000000000000", "LaunchBone": "RightWeapon", "HitBone": "Chest", "OnHitShakeDuration": "None", "OnHitShakeStrength": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "AllReactNoise": "false", "InterruptsOn": "None", "InterruptType": "Normal", "TargetAngle": 0, "ApplyOnceOnly": "false", "PathsToTarget": "true", "HideFromCombatLog": "false", "AdditionalAttackOnTooltip": "false", "DoesNotApplyDamage": "false", "TreatAsWeapon": "false", "BounceData": { "Bounces": 0, "Multiplier": 0.5, "Range": 10, "InRangeOrder": "false", "NoRepeatTargets": "false", "AlwaysBounceAtEnemies": "false", "Delay": 0, "NeverBounce": "false" }, "AttackValidityConditional": { "Conditional": { "Operator": 0, "Components": [] } } }, { "$type": "Game.GameData.AttackMeleeComponent, Assembly-CSharp", "EngagementRadius": 1, "IsUnarmed": "false" } ] }, And here's what I changed it to { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Roguish_Charm_Melee", "ID": "6d5e0938-1ad8-4b14-b977-c1170fb370ef", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "f5842f97-b963-40b5-adc2-d69330adcf96" ], "AttackDistance": 2, "MinAttackDistance": 0, "AttackVariationID": "dd5934cf-0e6f-4f4a-8f92-3d3102090e8f", "UseParentEquippableHand": "false", "CastSpeedID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "RecoveryTimeID": "566840d9-1561-4243-8ca7-889df9869847", "OverrideTacticalActionType": "None", "ImpactDelay": 0, "ForcedTarget": "None", "AffectedTargetType": "Hostile", "AffectedTargetConditional": { "Conditional": { "Operator": 0, "Components": [ ] } }, "AffectedTargetDeathState": "Alive", "HostilityOverride": "Default", "PushDistance": 0, "FaceTarget": "true", "AccuracyBonus": 0, "PenetrationRating": 7, "DamageData": { "DamageType": "None", "AlternateDamageType": "None", "Minimum": 0, "Maximum": 0, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] }, "Require****Object": "true", "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [ "3f0b936a-ce4f-49e7-ad9f-eb193e9cdb99", "000bcede-42ca-4275-a1ee-ddd0d8210803", "a24eb026-29f8-4d71-999e-58a2c6714a89", "27ad5bc6-5722-4248-a21c-60d3560ee9c5" ], "RandomizeStatusEffect": "false", "CanGraze": "false", "CanCrit": "true", "DefendedBy": "Will", "AfflictionsDefendedBy": "None", "AfflictionApplicationModifier": "None", "SubstituteHitVisualEffect": "", "VisualEffects": [], "AttackOnImpactID": "00000000-0000-0000-0000-000000000000", "ExtraAttackID": "00000000-0000-0000-0000-000000000000", "LaunchBone": "RightWeapon", "HitBone": "Chest", "OnHitShakeDuration": "None", "OnHitShakeStrength": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "AllReactNoise": "false", "InterruptsOn": "None", "InterruptType": "Normal", "TargetAngle": 0, "ApplyOnceOnly": "false", "PathsToTarget": "true", "HideFromCombatLog": "false", "AdditionalAttackOnTooltip": "false", "DoesNotApplyDamage": "false", "TreatAsWeapon": "false", "BounceData": { "Bounces": 0, "Multiplier": 0.5, "Range": 10, "InRangeOrder": "false", "NoRepeatTargets": "false", "AlwaysBounceAtEnemies": "false", "Delay": 0, "NeverBounce": "false" }, "AttackValidityConditional": { "Conditional": { "Operator": 0, "Components": [] } } }, { "$type": "Game.GameData.AttackMeleeComponent, Assembly-CSharp", "EngagementRadius": 1, "IsUnarmed": "false" } ] }, Getting the feeling that it's something obvious and I'm just dumb and/or making a rookie mistake Link to comment Share on other sites More sharing options...
Bobombnik Posted March 1, 2019 Share Posted March 1, 2019 Replied in PM, and you said you were able to get it from there. Just following up here to be thorough, you were missing { "GameDataObjects": [ and possibly some other formatting. Glad you were able to figure it out! 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now