CarrO Posted February 28, 2019 Posted February 28, 2019 (edited) I've finally found some spare time and decided to update the mod and make it compatible with all the DLC and the latest patches. I have also slightly tweaked the ship-to-ship combat difficulty, let me know what you think! Nexus link: https://www.nexusmods.com/pillarsofeternity2/mods/43 Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1527475791 ------------------------------------------------ CHANGELOG: v4.0 - DLC support added. Tweaks to ship combat! Totally rewritten with cleaner mod files and more compatibility. v3.0 - All new scaling system that better works on high levels. Changed XP reduction to -20%. Removed health modifications (now included in the base game) v2.2 - Tuned down some of the level scalings. With the new patch, it was getting too difficult. v2.1 - Beta patch initial support. Balance still in progress. v2.0 - Rebalanced Health modifier of the normal version. Instead of a flat +30%, it's now a value between +20% and +30% different on each creature. v1.9 - Cleaned up the modified files. v1.8 - Adjusted XP reduction to -28%. I finally found the perfect value. v1.7 - Increased XP reduction from -20% to -30%. v1.6 - Fixed duplicate files in the download directory. v1.5 - Fixed Player Character Health getting buffed by the mod. v1.0 - Release This mod is for all those that want to be challenged more by the combat encounters in this game. *** THIS MOD IS MADE FOR POTD / VETERAN DIFFICULTY WITH LEVEL SCALING (UPWARDS ONLY) *** WHAT DOES IT DO: 1. Level Scaling - In vanilla enemies only scale upwards a maximum of 4 levels. If you are level 15 and find a level 5 enemy, he would be scaled up to level 9 but not any further. - This mod increases the scaling limit to 9. That enemy would now scale up to 15. (not quite this simple with location levels etc but you get the idea) 2. Named Enemies - Important Named Enemies will now scale an additional 2 levels higher than a normal enemy. Bosses will now be more difficult and challenging. 3. Reduced XP - Experience from quests and combat has been reduced by 25%. This is not really noticeable at the start but it will help with the over-levelling issue in the lategame. 4. Ship Combat - Slightly increased enemy ship hull, slightly increased enemy ship damage, very slightly increased enemy ship accuracy, increased Close To Board damage taken. - HARDCORE VERSION: I recommend starting with the normal mod, which already makes the game quite challenging. Then, if you feel like the game is still too unforgiving, or if you feel like the difficulty drops off during the latter part of the game, you can switch to the hardcore version. This hardcore version is very punishing, especially in the early game when you are lacking accuracy. Therefore I don't recommend it for a new game. WHAT DOES THE HARDCORE VERSION DO: - Further increases the scaling bonus levels and scaling range, for both normal enemies and even more for bosses. - Further reduces the experience gains up to a total of 35%. - HP increase, further +25% to all enemies in the game. - Increases bonuses to enemy ships during ship-to-ship combat. You can switch between the different versions without any problems. But keep in mind that enemies are generated when entering a new zone, so if you upgrade to the hardcore version, only areas you haven't visited yet will get the increased stats. COMPATIBILITY WITH OTHER MODS: The main mod changes these files: progressiontable.gamedatabundle 'ExpectedCharacterLevelAdjustment' arrays expanded and 'AdjustedLevelAmount' values changed; global.gamedatabundle 'QuestXPMultiplier' and 'CombatXPMultiplier' values changed. global.gamedatabundle changes made to "EnemyDifficultyAdjustments" global.gamedatabundle changes to "Game.GameData.ShipDuelSettings" ^^^ DOWNLOAD LINKS AT THE TOP OF THE POST ^^^ Edited February 28, 2019 by CarrO 2
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