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Scripted Interaction Stealth Checks Broken


Mungrul

Question

This has only been an issue since the new patch (GOG 4.1.1.0034).

When choosing the stealth option for scripted interactions, it ignores the stealth stat on the Watcher and seems to use the lowest Stealth skill score in the party to resolve the check (mine fails every time and says that Eder was the character the check was made against, even though my level 19 Watcher has 21 Stealth).

It doesn't even let you choose which character to make the check with.

 

I have experienced this in two different Stealth checks now, and have tested it by saving and reloading, then choosing different party compositions.

Notably, in one scenario where every character but one had a score in Stealth, the check defaulted to the character with 0 Stealth.

Edited by Mungrul
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Salutations Mungrul, 

 

This is actually an intended function with some of the scripted interactions, as an example (potential spoilers) the Slayer Artifact si for Seeker, Slayer, Survivor has a Stealth skill check that always checks the lowest ranked stealth check. 

 

If there are any specific scripted interactions where you think it may be a bug, we can look on our end to see if there is indeed a bug. 

 

Hope this has been of some help to you, and hope you are enjoying the Deadfire.

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