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[v4.1.0.0023] Pathfinding of enemies broken at RtwP


I'm experiencing problems with enemies pathfinding. As you can see in the image in the next post, some of the enemies remain still, even one of them having my mage too close.

When I move party member from the front to the rear of my group, enemies stop moving and sometimes choose another party member to attack or sometimes they remain still.

I've been playing the same campaign ( I haven't finished it yet)  during june-july and during december, and always the enemies found a way to surround the group easily.

Now, I resumed my campaign and I see the enemies behaviour is so unrealistic that makes combats no fun.

Edited by juanval
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