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Posted

Just what the title says. It's more important than in rtwp because you cannot, for instance, run around while tethered to an ally/enemy and bring the tether to hit additional targets/attempt multiple times like you can with real time. Also, turn-based mode is the perfect place to introduce the ability to see the hit chance against mid-tether enemies, with the clarity that comes with no moving parts and knowing exactly what you're casting and comparing against.

Posted

Hey Mishona!

 

Thank you for all the feedback!  if you think of anything else, unrelated to the tethering or hit chance, please make a new post or if you have more about the topics here, please continue to post about them in this thread.

 

Thanks again for all the help!

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