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[Tutorial] Adding New Abilities to a Class (v4.1.0+)


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22 replies to this topic



    (1) Prestidigitator

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  • 10 posts
Unsure if this is the right place to ask, but what about adding completely new spells to the game?

I'm considering making a Paladin pack that adds a handful of spells and strikes to the various kits to enhance the strengths and weaknesses of a given Order. For some spells I can just give access via the method in the OP, but I'm less sure about adding in new spells.




  • Developers
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  • Lords of the Eastern Reach Backer

Yes, you can create new spells and add them to progression tables this way.  You'll just need to create a new GenericAbilityGameData object with a new GUID in addition to making the object described here.  I don't believe we have a tutorial specifically about creating spells, but the basic concepts tutorial and  this tutorial may help.



    (2) Evoker

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  • Deadfire Silver Backer
  • Fig Backer

This is brilliant!  Thank you!

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