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[Tutorial] Adding New Abilities to a Class (v4.1.0+)tutorial
Posted 03 February 2019 - 11:14 AM
I'm considering making a Paladin pack that adds a handful of spells and strikes to the various kits to enhance the strengths and weaknesses of a given Order. For some spells I can just give access via the method in the OP, but I'm less sure about adding in new spells.
Posted 04 February 2019 - 11:33 AM
Yes, you can create new spells and add them to progression tables this way. You'll just need to create a new GenericAbilityGameData object with a new GUID in addition to making the object described here. I don't believe we have a tutorial specifically about creating spells, but the basic concepts tutorial and this tutorial may help.
Posted 08 March 2019 - 08:53 AM
This is brilliant! Thank you!
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