Ultrawide support for loading screens and cinematics. Gameplay still only supports widescreen in "Windowed Fullscreen" mode as covered earlier in this thread. Even if you have a machine capable of taking the performance hit from running at a high resolution outside of actual Fullscreen mode, the game is broken in small ways that can be really distracting. For example, see my attached image of what happens when you use a sight on a weapon. If you're playing a sniper (and I am), you see this