Grape_You_In_The_Mouth Posted December 7, 2018 Share Posted December 7, 2018 (edited) Has anyone figured out some principles for creating visual effects? Everytime I try to edit the visual effects I go down some rabbit hole of trial and error. I've had problems before but now it's a very difficult situation. I'm trying to make a shackle shot that hits an enemy then shoots towards another enemy (which may or may not hit). I want to make the visual effect a beam, hopefully looping when both enemies are hit and stunned, but even just one beam effect somewhere would be fine. I used Wounding Shot as the initial attack base and then an AttackOnEvent for the stun hit. I'm only getting some default Ranger attack of green smoke even though I've replaced all the visual effects! Super lame. My ability is structured like this: WeaponAttackAbilityGameData >>>WeaponAttackAbilityComponent ---FullAttack ---AttackVisualEffects ---AttackStatusEffectsIDs (linked attack stuns) >>>>>>>AttackTargetOnEvent -------OnApply >>>>>>>>AttackMeleeGameData --------"VisualEffects" --------"AttackOnImpactID" (linked attack shoots out) >>>>>>>>>>>>>AttackRangedGameData -------------"VisualEffects" -------------AttackRangedComponent ----------------"ProjectilePrefab" Edited December 8, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted July 13, 2019 Author Share Posted July 13, 2019 I finished this skill a while back so here's my post-mortem: The stunned effect graphics show up but the rest is just the weird default green smoke when the attack hits. Also, if anyone is curious, another deficiency here is: This is a full attack and there is no projectile prefab defined. This would be the big beam or if it was the Heart Seeker skill, it would be the green arrow streak. >>>WeaponAttackAbilityComponent ---FullAttack "ProjectilePrefab": "" Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted July 16, 2019 Author Share Posted July 16, 2019 FYI - If you can make an item do the same wavy orb hit effect that a sceptre does, you're insanely lucky. I cannot figure out any combination of visual effects that recreates that hit effect. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted July 21, 2019 Author Share Posted July 21, 2019 ProTip: { "VisualEffect": "prefabs/projectiles/wizard/fx_tayns_chaotic_orb_projectile.prefab", "AttachPoint": "Chest", "AttachMode": "Attach", "MeshType": "None", "Loop": "true", "Event": "OnApply" } Is the dopest dope you've ever smoked. Hands down, dopest dope you've ever smoked. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted August 1, 2019 Author Share Posted August 1, 2019 Invisibility and NonTargetable seem to overwrite MaterialReplacement effects, especially when combat starts. Keeping a spell combat-only worked for me. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted January 20, 2023 Author Share Posted January 20, 2023 Here is my running list of VFX descriptions: Some of these are in the lax1/2/3 gamedatabundles as you see in their file structure including /lax02/ etc. I have looked through the vfx.unity3d data for prefabs that don't appear in the gamedatabundles. The following categories have been searched: prefabs/effects/abilities/priest/ - some unused vfx were found prefabs/effects/abilities/paladin/ prefabs/effects/ prefabs/effects/environment/weather/ prefabs/effects/environment/ukaizo/ prefabs/effects/abilities/fx_* prefabs/effects/environment/lax02/ (expansion lax2_vfx.unity3d) prefabs/effects/environment/lax03/ (NOT in the expansion file, in the original vfx.unity3d file) all lax03 content in the original vfx.unity3d file Definitely need to search vfx.unity3d for: prefabs/effects/environment/ prefabs/effects/creatures/ prefabs/effects/destructibles/ prefabs/effects/abilities/boss/ aura bubble around Scavenger of Visions, in the Forgotten Sanctum, Hall of Reconfiguration, Alcove of Incision, like circle of protection but different aura bubble around spider or vithrack in the upper level of the Forgotten Sanctum, Vithrack commune, I believe Sissak's nest, might've been just an ability Cool Hits -------------- Purple ----------- Everything Rogue or Blind Crippling Strike (purple slice with purple sparks) prefabs/effects/abilities/rogue/fx_vital_strike.prefab - purple+white slice/cut going down and slightly diagonal Piercing Sigil - long streaks outbursting, possibly a circle-flare prefabs/projectiles/fx_projectile_dagger.prefab - small star effect <> prefabs/projectiles/wizard/fx_minolettas_missile_salvo_projectile.prefab prefabs/projectiles/wizard/fx_minolettas_minor_missles_projectile.prefab prefabs/projectiles/wizard/fx_thrust_of_tattered_veils_projectile.prefab prefabs/projectiles/wizard/fx_minolettas_concussive_missles_projectile.prefab Disciplined Barrage - big black-hole type of whitish purple on the center of your body prefabs/effects/abilities/cast/fx_cast_wizard_enchantment_rhand.prefab - purple glowing shining swirling for wizard hands dark cloud ball shiny white purple bursting out (loop) - prefabs/effects/abilities/creature/ukaizo_guardian/fx_consume_essence_se.prefab smoke puff and purple fireworks shoot up away - prefabs/effects/abilities/creature/engwithan_sentinel/fx_volatile_wave_aoe.prefab ripple and souly purple cloudball - prefabs/effects/abilities/creature/ukaizo_guardian/fx_enervating_blast_hit.prefab Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits Call to Slumber - gentle purple aoe + overhang affect for a little afterwards prefabs/effects/abilities/creature/engwithan_titan/fx_titan_slam_hit.prefab prefabs/effects/abilities/creature/engwithan_titan/fx_titan_slam_miss.prefab prefabs/effects/abilities/cipher/fx_reaping_knives_hit.prefab - light purple smoke Citzal's Martial Power - body turns translucent and sparkly purple dust trails you Rot Skull - skull flying Confusion - purple streaks swirling around a light purple cloud Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits mundane purple cloud white glowy core with great ripple outwards and a few great purple spark ejections - soul_suck_hit purple eye glow - visage of death's herald awesome fireball shaped purple cloud with glowy threads and a ripple - prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_absorb_essence.prefab (lax3_SE) wafty ripples and very slightly purple - prefabs/effects/abilities/creature/lax03/fx_dreambeast_shimmerstep.prefab prefabs/effects/abilities/cipher/fx_soul_shock_aoe.prefab - purple portal-looking ellipse Hastening Exhortation cast is a pretty light-purple + orange little ball that streaks with motion. Looks really cool when used as a hit (circles drifting past the hit) Hastening Exhortation hit is a streak of the same Borrowed Instinct - good for teleportation graphics, a purple wind blows out from the target after a big star/sparkle animation. prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_release_the_screams_launch.prefab - a bunch of souls slowly come out of a big AOE ground prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_release_the_screams_impact.prefab - big ring-cloud shoots down to you, leaving smoke in it's wake prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_call_to_aid.prefab - big vortex with a cloudy texture prefabs/effects/abilities/rogue/fx_shadowing_beyond_small.prefab (loop) - purple streak only on movement prefabs/effects/abilities/wizzard/fx_citzels_martial_power_sm.prefab (loop) - purple floaty specks prefabs/effects/abilities/fx_watcher_empower.prefab - just a purple effect, could be for anything prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_light.prefab (loop) - purple lighting (not rays, just lighting) prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_weapon.prefab (loop) - purple lighting and white-glowy purple streaks dancing around. prefabs/effects/abilities/cipher/fx_soul_ignition_hit.prefab prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_entropic_shroud.prefab - shield around you and pink light source? no loop? prefabs/effects/environment/lax02/fx_portal_02.prefab - white semi-sphere door glowing pink smoke prefabs/effects/environment/lax02/lax02_fx_blessing_of_the_shattered_realms.prefab - ripple and white burst glowing pink smoke prefabs/effects/abilities/creature/lax02/lax02_fx_shambling_soul_death.prefab - purple explosion, semi-poof style prefabs/effects/environment/lax02/fx_cs_guardian_soul_fragments.prefab (loop) - 4 rays flowing quickly in all cardinal directions with soul wisps prefabs/effects/abilities/creature/lax02/fx_wandering_soul.prefab - white light glowing pink with purple wisps around it (can be a skin mesh) prefabs/effects/library/prologue/fx_player_body_wisps.prefab (loop) - horizontal purple sheen, very classy, but should be on ground - or applied on multiple points of the body prefabs/effects/environment/vailian_district/fx_watcher_energy_loop.prefab - small black ring around the target, purple light rays streaking up prefabs/effects/abilities/priest/fx_prayer_against_imprisonment_se.prefab - small runed circle with a light version of it floating upwards prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_dispersion.prefab (loop) - subtle shield that bends light a little, and does loop - as a hit effect this does an oval ring up around the target prefabs/effects/environment/lax02/lax02_fx_spirit_death.prefab - pink, black poof prefabs/projectiles/lax02/lax02_fx_tear_reality_projectile.prefab - violet magic comet missile with black streaks prefabs/effects/environment/lax02/lax02_fx_shattered_realm_engwithan.prefab (loop) - awesome glowing purple that shadows your movements prefabs/effects/environment/lax02/lax02_fx_engwithan_adra_energy.prefab (loop) - soft tendrils of purple light swirling long cone from your front prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_shambling_soul_mesh.prefab (loop) - hazy smoke with a thin line of soul energy leaking out and down prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_shambling_soul_head.prefab (loop) - purple white dots dribbling out in a tiny sparse cone from front prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_scourge_cast.prefab (loop) - neon glowing ball and light spikes, with black center, debris sucking into it prefabs/effects/environment/lax02/fx_portal_01.prefab - smoky glowy archway door portal prefabs/effects/environment/lax02/fx_portal_02.prefab - longer smoky glowy archway door portal prefabs/effects/environment/lax02/lax02_fx_engwithan_chains_01.prefab - helix of a few purple translucent strands, not flexible for use, not close to attach point prefabs/effects/environment/lax02/lax02_fx_portal_out.prefab (loop) - glowing circle opens and closes, then streaking lights keep flowing out in a fan shape - this looks very cool attached to you prefabs/effects/library/prologue/fx_watcher_between_mesh.prefab (emission mesh) (loop?) - ??? prefabs/effects/abilities/cipher/fx_soul_ignition_se.prefab (loop) - awesome flickers flowing out of you, lingers and dances on movement as well prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_steal_identity.prefab - purple smokey hit cloud, very generic and soft prefabs/effects/library/prologue/fx_soul_between_mesh.prefab (loop) - light purple dots as you move, small purple smokey light flame prefabs/effects/library/prologue/fx_soul_suck.prefab - purple strings draining downward horizontally, with a light burst at the beginning, may always be left to right prefabs/effects/environment/lax03/fx_screaming_pillar_death.prefab - huge purple very white core spikey pillars upward in flash with purple smoke prefabs/effects/environment/lax03/fx_pedestal_incorrect - purple soul tubes spraying outward and up prefabs/effects/environment/lax03/fx_heart_stoppers.prefab (loop) (or non-loop) - 3 moon orbs above to the left, look great, there is a fx_heart_stoppers_end effect also prefabs/effects/environment/lax03/fx_crystal_archives_purple.prefab (loop) (or non-loop) - purple light source, soft purple and grey smoke clouds drifting up prefabs/effects/environment/lax03/fx_book_stacked_rise.prefab - purple flutterings in a soft cone from above, if attached prefabs/effects/environment/fx_soul_glow.prefab (loop) - black orb, pink glow around it, offset from the target position, smoke to the source, pink swirly wisps around the orb prefabs/effects/environment/fx_stone_glyphs_01.prefab - glowing pink door/square above the target, with green specks below. Don't attach, ground only prefabs/effects/destructibles/fx_sigil_of_blindness_active_ball.prefab (loop) - small pink orb, creates a purple flame every .2 second or so that lingers so as to stack the effect prefabs/effects/destructibles/fx_sigil_of_fear_destroyed.prefab - purple hit of electricity prefabs/effects/abilities/creature/engwithan_hierarch/fx_abducting_beyond.prefab - burst of purple Purple AoE ----------- Bewildering Spectacle Llengrath's safeguard - simple small pointy corrugated aoe with smoke clouds at end of ring prefabs/effects/abilities/cipher/fx_screaming_souls_aoe.prefab - purple shine-burst with small electricity, huge ripples outward prefabs/effects/abilities/creature/ukaizo_guardian/fx_anima_cloud_aoe.prefab - huge ripple and faint purply cloud somewhat swirl motion, some light purple dots prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_dispersion_aoe.prefab - purple translucent dome like circle of protection/chronosphere sigil of darkness - black cloud ring/nova pushing out, with some purple hints to the effect imp teleport - purple flat nova burst prefabs/effects/abilities/creature/lax03/fx_celestial_spectre_nova.prefab (scale) - like a supernova, especially if it pulses prefabs/effects/abilities/cipher/fx_echoing_shield_aoe.prefab - white spark with blue outline surrounded by soft indigo disruption waves prefabs/effects/environment/soul_effects/fx_soul_fall_player.prefab - big light shine bursting from ground, swirling purple and a little black prefabs/effects/environment/lax02/fx_dracolich_attack_cutscene.prefab - purple comet slams down prefabs/effects/abilities/creature/lax02/dracolich/lax02_fx_dracolich_breath_of_the_void_pull.prefab (scale?) - big purple explosion prefabs/effects/abilities/creature/lax02/dracolich/lax02_fx_dracolich_breath_of_the_void_cone.prefab (scale) (loop?) - black purple smoke waves in a cone prefabs/effects/environment/lax02/fx_cs_dracolich_breath.prefab - glowing purple white core spray in a cone after 3s delay with black puff at origin prefabs/effects/environment/lax02/lax02_fx_portal_out.prefab (loop) - glowing circle opens and closes, then streaking lights keep flowing out in a fan shape - this looks very cool attached to you - looks even cooler attached to a bunch of people prefabs/effects/abilities/cipher/fx_mind_wave.prefab - fan-of-flames style purple smoke prefabs/effects/environment/fx_swirling_mist.prefab - big rainbow of flowing spirit smoke flows in an arch over the area then disappears. Ground, PositionRotation prefabs/effects/destructibles/fx_sigil_of_fear_attack.prefab (scale) (loop?) - purple light nova with purple smoke flame in the center prefabs/effects/destructibles/fx_sigil_of_blindness_attack.prefab (scale) (loop?) - purple fire with black smoke nova with a taller version of the same in the center Purple Item ------------- prefabs/effects/items/weapons/fx_magistrates_cudgel.prefab Yellow --------- Blessing (Holy yellow prefabs/projectiles/creature/fx_spore_cloud_projectile.prefab prefabs/projectiles/creature/fx_corrosive_strike_projectile.prefab prefabs/projectiles/creature/fx_corrosive_splash_projectile.prefab prefabs/projectiles/paladin/fx_wrath_of_five_suns_projectile.prefab prefabs/projectiles/paladin/fx_healing_chain_projectile.prefab prefabs\/projectiles\/ranger\/fx_heart_seeker_projectile.prefab Nature's bounty - gold rays and plants on the bottom gentle sparkle - prefabs/effects/abilities/wizzard/fx_familiar_sparkle.prefab (loop) radiant shining aura around character (not looping) - prefabs/effects/abilities/summon/fx_ogre_summon small ring of gold spark-rays fall down (or up?) your body - prefabs/effects/items/armor/fx_rightful_vengeance.prefab prefabs/effects/abilities/monk/fx_flagellants_path_tp.prefab - yellow slashes in a slight cone formation making a big yellow arrow shape prefabs/projectiles/items/fx_sungrazer_meteoric_projectile.prefab (awesome white and orange tipped streak, thin as Chain Lightning) prefabs/effects/abilities/fighter/fx_guardian_angel.prefab - yellow sparkles going down in a sphere around you and At The Sound of His Voice - yellow lightning flowing on your body, could be energy too prefabs/effects/abilities/paladin/fx_hands_of_light_target.prefab - ray of light prefabs/effects/abilities/priest/fx_light_of_eothas.prefab - ray of light ground hit prefabs/effects/library/fx_level_up_character.prefab prefabs/effects/library/fx_beacon.prefab - ground burst of light, slight pillar of light, slow swirl of gold light around base prefabs/effects/items/weapons/fx_torchflame_wpn.prefab (loop) - gold sparkle, flame, and smoke and heat waves and light source prefabs/effects/fx_spell_turning_wheel.prefab - gold flame with strong sphere of light right around it prefabs/effects/abilities/fx_cast_priest.prefab - blessed golden sparkly effect, doesn't loop prefabs/effects/environment/lax03/fx_light_temple.prefab (loop) - nice small orb-like yellow smoke cloud prefabs/effects/environment/fx_godrays.prefab - light rays slowly forming. Don't attach, don't PositionRotation prefabs/effects/destructibles/fx_sigil_of_pain_hit_reaction.prefab - quick lighting and sparking Yellow AoE ------------ prefabs/effects/abilities/creature/sand_blight/fx_sandblight_scirocco_aoe.prefab prefabs/effects/destructibles/fx_sigil_of_pain_attack.prefab - yellow-orange fire nova Blue --------- prefabs/projectiles/wizard/fx_chain_lightning_projectile.prefab prefabs/projectiles/items/fx_ball_lightning_projectile.prefab prefabs/effects/abilities/fx_lightning_strike_impact.prefab prefabs/projectiles/wizard/fx_crackling_bolt_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_frost_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_electricity_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_freezing_rake_projectile.prefab prefabs/projectiles/overwhelming_wave_pro.prefab prefabs/projectiles/crackling_bolt_pro.prefab prefabs/projectiles/creature/fx_flash_freeze_projectile.prefab prefabs/projectiles/creature/fx_animat_lightning_projectile.prefab prefabs/projectiles/creature/fx_ice_shard_projectile.prefab prefabs/projectiles/items/fx_frostseeker_projectile.prefab prefabs/projectiles/wizard/fx_ninagauths_shadowflame_projectile.prefab prefabs/projectiles/creature/fx_shade_draining_freeze.prefab prefabs/projectiles/creature/fx_scalding_web_projectile.prefab prefabs/projectiles/cleansing_wind_projectile.prefab prefabs/projectiles/priest/fx_iconic_projectile.prefab big orb of sparse big lightning sparks crackling from it - prefabs/effects/hit/fx_hit_shock_jolting_touch.prefab (loop) prefabs/effects/abilities/cast/fx_cast_cipher_generic_head.prefab (loop) = blue dots floating out prefabs/effects/abilities/racial/fx_moon_godlike_silver_tide_aoe.prefab (scale) - sparks in a bunched up ball and big waves around it prefabs/effects/abilities/cast/fx_cast_wizard_control.prefab - little orb for hand wizard effects Blue Aura Shield - prefabs/effects/abilities/wizzard/fx_spirit_shield_se.prefab Blue bright shield - torrent of flame Airy streaks coming out of a big wall-like line - prefabs/projectiles/fighter/clear_the_path_projectile.prefab Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits Overwhelming wave - Water flow waterish looking splash - prefabs/effects/abilities/druid/fx_ocean_burst.prefab prefabs/effects/abilities/druid/fx_winter_wind.prefab - Winter wind - cool looking white streaks in a cone prefabs/effects/abilities/wizzard/fx_tayns_chaotic_orb_hit.prefab - quick blue ripply orb with dark clouds prefabs/projectiles/wizard/fx_tayns_chaotic_orb_projectile.prefab - blue ripples and some orb Blast of Frost - nice white streaks Blast of Frost - frozen ground prefabs/effects/abilities/wizzard/fx_arkemyrs_capricious_hex_aoe.prefab (scale) - Cheesy Blue things in the air that are almost like clouds and electricity Deleterious Motion - healing-like circles rising from your body and blue laser effects upward, blue background too prefabs/effects/items/bombs/fx_bomb_frost_pulse.prefab prefabs/effects/items/bombs/fx_bomb_lightning_pulse.prefab Ninagauth's killing bolt - straight streaking blue magic missile, blue cloudy hit and big ripple lightning-ish semi-connected arcs in a circle - prefabs/effects/abilities/creature/will_o_wisp/fx_will_o_wisp_melee_aoe.prefab prefabs/effects/abilities/druid/fx_dancing_bolts_impact.prefab (scale) prefabs/effects/abilities/creature/will_o_wisp/fx_will_o_wisp_dazzling_lights_aoe.prefab chair-back-shaped thick overlapping rays - prefabs/effects/abilities/creature/lax03/vithrack/fx_soul_echo.prefab prefabs/effects/environment/lax03/fx_cast_celestial.prefab - black-hole with blue+white aura (doesn't loop) purple-blue eye shining - prefabs/effects/environment/lax03/fx_screaming_pillar_se.prefab Tayn's chaotic orb that can go on RightWeapon, etc. - prefabs/effects/items/lax03/fx_tayns_chaotic_orb_weapon_right.prefab prefabs/effects/items/lax03/fx_tayns_chaotic_orb_weapon_left.prefab Shard-like blue-clear effects - Arcane Dampener soft blue cloudy mist with few white dots - prefabs/effects/items/lax03/fx_feast_of_dreams_end.prefab soft blue mist and white lights, also looks like water when attached - salvation of time hit prefabs/effects/abilities/fighter/fx_clear_out.prefab - big blue dust with glowing blue arc and solid blue behind it, pushing out slowly after hit. prefabs/effects/abilities/wizzard/fx_frost_spell_start.prefab (loop) prefabs/effects/items/lax03/fx_feast_of_dreams_impact.prefab - blue with white middle shine down and white lines dropping Stunning Blow - cool almost-sparks fly from the hit in a feintly observable cone spraying outward prefabs/projectiles/priest/storm_of_holy_fire_projectile.prefab prefabs/effects/abilities/priest/fx_storm_of_holy_fire_aoe.prefab prefabs/effects/abilities/druid/fx_boiling_spray_impact.prefab prefabs/effects/abilities/druid/fx_boiling_spray.prefab prefabs/effects/items/lax02/lax02_fx_currents_rush_hit - light blue sparks prefabs/effects/abilities/wizzard/fx_blast_hit.prefab - ripple simple with blue sparks that are white in the middle prefabs/effects/abilities/druid/fx_ocean_burst.prefab - wave grey big splash, appears to be the same as prefabs/effects/environment/fx_shore_splash.prefab prefabs/effects/abilities/creature/dragon_sea/fx_dragon_sea_tidal_wave.prefab - huge AOE shallow ripple and rain drop effects and little water spray droplets prefabs/effects/items/lax02/lax02_fx_currents_rush_wpn.prefab (loop) - swirly light blue infinite symbol when on your body and looping, or a small blue drain vortex when on the ground prefabs/effects/environment/lax02/lax02_fx_shattered_realm_huana.prefab - huge bubble/wave with splash around the edges prefabs/effects/items/lax02/lax02_fx_ondra_relic_hit.prefab - watery spirals up in a double helix and a light column bursts up Explosive Death - indigo big cloud puff like an explosion happened, with maybe some glitter too prefabs/effects/abilities/creature/lax02/rime_construct/lax02_fx_construct_rime_chest_start.prefab (loop) - white light glowing blue in a sideways pattern with glowy blue smoke prefabs/effects/abilities/creature/lax01/fx_tyrant_of_decay_devour_air.prefab (loop) - large semi-whirlpool of lightning prefabs/effects/items/laxf/fx_savants_grimoire_hand.prefab (loop) - very cool small white swirly cloud with blue aura prefabs/effects/abilities/creature/laxf/savant_wizard/laxf_fx_obelisk_globe_se.prefab (loop) - blue arcane force field globe with electricity crackling in it prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_out.prefab prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_in.prefab prefabs/effects/environment/lax02/lax02_fx_engwithan_barrier.prefab - blue light semi-sphere doorway/barrier prefabs/effects/library/comet.prefab - glowy blue spherical light with white center and some blue smoke prefabs/effects/library/magnetizedsoul.prefab (loop) - blue light, white core, swoops away on move, very classy but big also prefabs/effects/items/weapons/fx_karaboru_cone.prefab - blue cone wind spray strings like crushing blow prefabs/effects/items/weapons/fx_hard_counter - blue hit and ripple prefabs/effects/fx_cast_01.prefab (loop) prefabs/effects/fx_defender_deactivate.prefab - big solid blue transparent spark in the shape of a fan prefabs/effects/environment/weather/fx_weather_lightning_strike_01.prefab prefabs/effects/abilities/fx_slow_se.prefab (loop) - flat grey blue white mist, don't loop if on a moving character because it looks bad prefabs/effects/environment/ukaizo/fx_ondras_spire_dinglybobber.prefab (loop?) - small blue sphere of lightning, lightning bolt from horizontal prefabs/effects/abilities/fx_cast_cipher.prefab (loop) - vertical overlapping slow ripples with blue spark inside, but trashy if looped prefabs/effects/environment/ukaizo/fx_lightning_ukaizo.prefab - lightning bolt striking the ground prefabs/projectiles/lax02/lax02_fx_shatter_armor_projectile.prefab - light blue ice spike with light blue streaks behind it prefabs/projectiles/lax02/lax02_fx_reconstruct_projectile.prefab - light blue comet streak that slumps down towards the target prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_drowned_martaru_mesh.prefab - (loop) - blue glowing smoke or flame with white center prefabs/effects/environment/lax02/fx_eothas_fragment.prefab (loop) - small glowing blue white orb with black center, blue orbital swirlies, and mist connecting prefabs/effects/environment/lax02/lax02_fx_phylactery_hand.prefab - blue glowing cloud with white center that takes in purple streaks then bursts purple streaks prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_barrier.prefab - shield that doesn't loop with a soft nova expanding shortly outwards prefabs/effects/abilities/cipher/fx_body_attunement.prefab - shield with nova inward, doesn't loop prefabs/effects/abilities/monk/fx_blade_turning.prefab - two whitish light blue lines strike through, with heavy mist around and between them prefabs/effects/abilities/cast/fx_cast_cipher_generic_head.prefab - floaty blue, green, and yellow dots spray gently, and a few small ripples prefabs/effects/environment/lax03/fx_pedestal_correct - blue columns with black in between striking outward, then disappearing. Classy. prefabs/effects/environment/lax03/fx_llengrath_floating.prefab - Awesome blue sheen/soft rays flowing upwards for about 5 seconds prefabs/effects/environment/lax03/fx_llengrath_book.prefab (loop) - sparkly soft grey/white blue cloud prefabs/effects/environment/lax03/fx_crystal_archives_blue.prefab (loop) (or non-loop) - blue light source, soft blue and grey smoke clouds drifting up prefabs/effects/items/lax03/fx_weycs_wand_pulse.prefab - glowing symbol of wael on the ground for about 4 seconds prefabs/effects/environment/maze_of_wael/fx_maze_of_wael_button.prefab - small glowing Wael eye with thin glowy circle spinning around it, quickly disappearing. Classy prefabs/effects/environment/bathhouse/fx_bathhouse_steam_vent.prefab (loop) - faint blue smoke slowly pluming upwards Blue AoE ----------- Swirly clouds with a few streaks - prefabs/effects/abilities/barbarian/fx_spirit_tornado.prefab (doesn't loop) spikes on ground and frozen ground - spirit_well Big soft blue barely-galaxy-style shape - prefabs/effects/environment/lax03/fx_screaming_pillar_aura.prefab Simple classy circle-lines with blue aura - salvation of time prefabs/effects/abilities/creature/lax02/beast_of_winter/lax02_fx_bow_demolish_aoe.prefab - big ripple shockwave, lame snow giblets prefabs/effects/environment/fx_shore_splash.prefab - big grey sea-like splash prefabs/effects/abilities/cipher/fx_telekinetic_burst.prefab (scale but doesn't work) - medium aoe disconnected force wave that's indigo/white inside prefabs/effects/items/weapons/fx_warming_of_blue_water_aoe.prefab - soft blue nova and a slight pulse prefabs/effects/environment/waterfalls/fx_ar_0106_waterfall_splash_01.prefab (loop) - misty water splashes, looks great when multiple prefabs/effects/environment/waterfalls/fx_ar_0301_waterfall_splash_01.prefab (loop) prefabs/effects/environment/ukaizo/fx_ondras_spire_core.prefab - huge blue explosion of light prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_chaotic_death.prefab - big collapse of a small black hole, fast, big ripples, smoke burst prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_barrier.prefab - shield that doesn't loop with a soft nova expanding shortly outwards prefabs/effects/abilities/cipher/fx_body_attunement.prefab - shield with nova inward, doesn't loop prefabs/effects/abilities/cipher/fx_defensive_mindweb.prefab - small-ish ring of white spikes with soft blue outline prefabs/effects/environment/lax03/fx_screaming_pillar_aura.prefab (loop) - looks like a blue lake/mist with faint purple soul energy coming out of it. Classy prefabs/effects/abilities/priest/fx_symbol_of_wael_loop.prefab (loop) - big glowing eye-drawing on the ground with light smoke above it, blue ice-berg style stone pattern below with white frost prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_pulse.prefab (scale) (loop) - like chill frost prefabs/effects/environment/maze_of_wael/fx_maze_of_wael_container.prefab (loop) - bright glowing Wael eye on ground, blue dust and smoke above it, a thin glowy circle hovering mid-air -doesn't perfectly attach to an individual, so make it a loop effect that doesn't attach, although the time I tested it I attached and normal non-loop attack didn't work Blue Item ------------ prefabs/effects/abilities/creature/rathun/fx_rathun_sceptre_frost.prefab (Fx_Bone_01) Green --------- Marked Prey - Star with lens-flare rings around it Hobbling Shot hit - spinning green/white circles, somewhat like a ripple at first Takedown Combo - big green hit, hard to describe - prefabs\/effects\/abilities\/ranger\/fx_takedown.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_acid_projectile.prefab prefabs/effects/abilities/wizzard/fx_arcane_clense_hit.prefab - ripple with green fireflies Charm Beasts - floaty ring of green specks Green-yellow streaks in a small bubble softly fading - prefabs/effects/abilities/druid/fx_natures_mark_impact.prefab glowy white green misty aura circle with occasional glowy-blue semi-tentacles - prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_loop.prefab also paired with prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_mesh.prefab green smoke/gas quickly dissipating with glowy tentacles - prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_summon prefabs/effects/abilities/creature/lax03/construct/fx_double_strike.prefab - semi-small green foggy cloud prefabs/effects/abilities/ranger/fx_heal_companion.prefab - green glow smoke hit effect prefabs/effects/abilities/creature/lax03/fx_eye_of_arkemyr_hit.prefab - elegant green-blue cloud and vague petals, both drifting up prefabs/effects/hit/elements/fx_hit_acid_01.prefab (scale) prefabs/effects/hit/elements/fx_hit_acid_01_lg.prefab prefabs/effects/abilities/companion/fx_wild_mind_target.prefab - small ripple and crostt-star gold+green center, with some floaty sparklies prefabs/effects/abilities/creature/adragan/fx_strength_of_earth_hit.prefab - prismatic mostly green oval body bubble, small little swirling slashes of soft green, pretty prefabs/effects/environment/underwater_dungeon/fx_water_barrier_cracking.prefab - green electricity crackling prefabs/effects/items/weapons/fx_spirit_maw_aoe.prefab - soft green puff prefabs/effects/items/weapons/fx_torchflame_green_wpn.prefab (loop) - green smoke and a green light source prefabs/effects/environment/underwater_dungeon/fx_eng_ring_machine_r.prefab (loop) - 3 long thin green tendril-like streaks going up, with a portal-style hit effect to the top left of it where the tendrils are going towards. Looks good on multiple, when not looping. prefabs/effects/environment/underwater_dungeon/fx_eng_ring_machine_l.prefab (loop) - same as the r version prefabs/effects/abilities/priest/fx_hand_of_berath.prefab - yellow-green solid cloud hit with black streaks from it, and acidic after-effect prefabs/effects/abilities/fx_cast_druid_root.prefab - spinning fading runes in a green circle, about 3 feet above point of impact prefabs/effects/environment/underwater_dungeon/fx_eng_machine_arc_01.prefab - green lightning from 4-o'clock angle to center, can't change angle? prefabs/effects/items/weapons/fx_essence_interrupter_summon.prefab - yellow-green cloud blast, poisonous looking, generically good prefabs/effects/library/fx_px1_galvinos_resonance_amplifier_impact.prefab - soft green ring for hitting around a person, doesn't scale prefabs/effects/environment/fx_stone_glyphs_02.prefab - gren specks drifting in a column. Don't attach, other vfx with similar names have pink stones attached in weird places prefabs/effects/environment/huana_ruin/fx_pwgra_cleanse.prefab - green explosion, could be anything, fairly large prefabs/effects/destructibles/fx_sigil_of_weakness_active.prefab (loop) - small green fiery symbol on 4 sides forming a square, neon green dots bursting if not looped prefabs/effects/destructibles/fx_sigil_of_weakness_hit.prefab - poisonous smoking looking fire hit Green AOE ---------- Death ring - black ground and greeny smoke around the green ring Woodskin - simple green ring with soft streaking on the edges, green petals above at end Glowy green cracks in the ground - prefabs/effects/abilities/creature/earth_blight/fx_earth_blight_eoras_pull.prefab prefabs/effects/items/weapons/fx_spinning_assault.prefab - big green and yellow spin slash effect prefabs/effects/items/lax02/lax02_fx_gaun_relic_aoe.prefab - semi-big ripple with a green in the waves Come, Come soft winds of Death - Clear Out cone effect cloud but green prefabs/effects/library/fx_px1_galvinos_resonance_amplifier.prefab - soft green nova prefabs/effects/environment/fx_soul_stone_wisps.prefab - translucent tentacles all over the map. Target ground only prefabs/effects/destructibles/fx_sigil_of_weakness_attack.prefab (scale) - green fire nova Red ---------- prefabs/effects/abilities/wizzard/fx_fireball_start.prefab (loop) prefabs/effects/abilities/creature/naga/fx_cast_naga_flame_right_arm.prefab (loop) prefabs/projectiles/wizard/fx_fireball_projectile.prefab prefabs/projectiles/creature/fx_piercing_fires_projectile.prefab prefabs/projectiles/creature/fx_blazing_grasp_projectile.prefab prefabs/projectiles/creature/fx_bat_fire_spit_projectile.prefab prefabs/projectiles/creature/fx_naga_flame_spit_projectile.prefab prefabs/projectiles/wizard/fx_delayed_fireball_projectile.prefab prefabs/projectiles/wizard/fx_meteor_shower_projectile.prefab prefabs/projectiles/creature/fx_fiery_vortex_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_fire_projectile.prefab prefabs/projectiles/creature/ogre_cannonball_fire_projectile.prefab prefabs/projectiles/wizard/fx_rolling_flame_projectile.prefab prefabs/projectiles/paladin/fx_wrath_of_five_suns_projectile.prefab prefabs/effects/abilities/rogue/fx_finishing_blow_hit.prefab prefabs/effects/items/weapons/fx_sceptre_hit.prefab - orange sparks prefabs/effects/abilities/wizzard/fx_flameshield_se.prefab prefabs/effects/abilities/wizzard/fx_concelhauts_draining_touch_hand.prefab prefabs/effects/abilities/wizzard/fx_concelhauts_draining_touch_arm.prefab Huge explosion + concussion wave prefabs/effects/environment/hasongo/fx_cannon_impact_hit.prefab prefabs/effects/destructibles/fx_gunpowder_barrel_explode.prefab prefabs/effects/abilities/priest/fx_triumph_crusaders_heal.prefab - hexagonal orange cloud with white insides, fades Arduous delay of motion - ripply red glow underneath you, very cool Venombloom - red plants Frenzy - but used too often. Fiery red spikes rising upward around you. searing seal - sunburst type fiery pattern flat on the ground - prefabs/rpg/spells/priest/l_04/searing_seal_trap.prefab Aura with big flakes - prefabs/effects/abilities/barbarian/fx_wild_sprint.prefab Swirly red streaks, almost like blades - prefabs/effects/abilities/wizzard/fx_arduous_delay_of_motion_aoe.prefab Recall agony looks really cool prefabs/effects/abilities/creature/ogre/fx_ogre_throw_jug_impact.prefab - horizontal flames for a second prefabs/effects/items/lax02/lax02_fx_magran_relic_start.prefab (loop) - just a red lighting if loop is disabled, but otherwise a small fire ball like a wizard casting prefabs/effects/library/fx_fire_table.prefab (loop) prefabs/effects/abilities/barbarian/fx_frenzy_se.prefab (loop) prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - when pulsing, there's a small gun hit/explosion effect at the bottom after the initial big black cloud effect that plays only once prefabs/effects/items/lax02/lax02_fx_magran_relic_dot_se.prefab (loop) - very cool red/pink flame ball, size of two hands, very bright, little sparks fall from it prefabs/effects/abilities/creature/ukaizo_guardian/fx_scorching_spit_se.prefab (loop) - normal version of magran_relic_dot_se prefabs/effects/abilities/creature/drake/fx_drake_fire_breath_se.prefab (loop) - same thing as scorching_spit_se prefabs/effects/abilities/creature/laxf/helfire_ironclad/laxf_fx_helfire_barrage_start.prefab (loop) - line of fire poking out sideways prefabs/effects/abilities/creature/rathun/fx_rathun_cast_rod.prefab (loop) - flame pyre that's extended out a bit, like half the length of a staff prefabs/effects/fx_fireorb.prefab (loop) - a small orb of flame prefabs/effects/abilities/priest/fx_restore_moderate_stamina.prefab - cone of circles forming downwards and then a priest-style runed ring at bottom prefabs/effects/abilities/priest/fx_restore_minor_stamina.prefab - cone of circles forming downwards and then a non-runed ring at bottom prefabs/effects/abilities/fx_penetrating_shot_2.prefab - small red ring with yellow electric spark in middle, lingers for 5s prefabs/effects/environment/lax03/fx_light_temple_red.prefab (loop) - nice small orb-like red smoke cloud prefabs/effects/environment/lax03/fx_blood_rain_body.prefab (loop) - sparse sporadic blood rains around you, not close by, prefabs/effects/destructibles/fx_sigil_of_death_active_savage.prefab (loop) - small glowing red rune that is where the head would be, height-wise prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - burst of loose red smoke Red AOE -------- prefabs/effects/items/bombs/fx_bomb_sparkcrackers_pulse.prefab Torrent of Flame prefabs/effects/abilities/barbarian/fx_dragon_leap_aoe.prefab prefabs/effects/abilities/barbarian/fx_dragon_leap_se.prefab - swirly red slashes around you and red comet streak plunges into ground prefabs/effects/abilities/barbarian/fx_dragon_leap_start.prefab - red sparks go up as ripple and dust happen prefabs/effects/abilities/creature/ukaizo_guardian/fx_fiery_vortex_pull.prefab prefabs/effects/abilities/creature/ukaizo_guardian/fx_fiery_vortex_start.prefab prefabs/effects/abilities/priest/fx_dire_blessing_aoe.prefab - orange symbols with small flames on the edge, doesn't seem to scale or loop, surprisingly prefabs/effects/items/bombs/fx_bomb_immolator_pulse.prefab prefabs/effects/items/bombs/fx_bomb_immolator_aoe.prefab prefabs/effects/items/bombs/fx_bomb_cinder_pulse.prefab Simple good flat nova burst - prefabs/effects/abilities/barbarian/fx_rams_spirit_aoe.prefab prefabs/effects/items/lax02/lax02_fx_echo_of_godhammer_aoe.prefab - semi-big fire nova with a little red under it prefabs/effects/items/lax02/lax02_fx_magran_relic_aoe.prefab - big fire semi-explosion, cool and simple prefabs/effects/abilities/creature/dragon_magma/fx_magma_dragon_battle_roar.prefab (loop) - cone of heat (dark orange haze) and sparks prefabs/effects/items/weapons/fx_sungrazer_meteoric_aoe - dust ring, some rock giblets, and thin red flares shooting up prefabs/effects/environment/lax02/lax02_fx_shattered_realm_godhammer.prefab (scale?) (loop?) - big explosion and flames prefabs/effects/abilities/creature/engwithan_hierarch/fx_hierarchs_domain_aoe.prefab (scale) - red ring nova with smoke pushing out prefabs/effects/abilities/priest/fx_writ_of_war.prefab - awesome berath symbol or some other god, in orange red, and swirling redness around it prefabs/effects/destructibles/fx_sigil_of_death_active_savage.prefab (scale) - red nova with black smoke trailing it Red Items ---------- Magran's Favor red glow Orange ---------- prefabs/effects/abilities/creature/bat_flame/fx_burning_wind_start.prefab - orange long sparks fly up in a circle around you, there's a small circle effect at the base prefabs/effects/abilities/wizzard/fx_expose_vulnerabilities_hit.prefab - big ripple (I think it scales) with orange long thing beams spiking from the center, orange glow in center and pink hanging sparks, very cool prefabs/effects/abilities/priest/fx_firebrand.prefab - spark of light prefabs/effects/hit/gibs/fx_gib_shadow_fire.prefab - good fire hit, semi big prefabs/effects/fx_spell_turning_wheel (loop?) - small fire and orange light source prefabs/effects/environment/lax03/fx_light_wael_body.prefab (loop) - gold smoke in an area the size of a fireball aoe, that lingers heavily as you move or it stays in the same location prefabs/effects/environment/ruin_interior/fx_engwythan_symbol_04.prefab (loop) - orange symbol and thick ring around it, like a bit button, use on ground only There are symbols 01-10 that look very similar prefabs/effects/items/weapons/fx_blunderbuss_serafen_aoe.prefab - smokey bomb blast-like explosion, about 3 feet high but thick black smoke bursts from it prefabs/effects/environment/ruin_interior/fx_engwythan_symbol_v02.prefab (loop) - orange glowing horizontal symbol with red fire sporadically smoking from it prefabs/effects/environment/fx_adra_disc_runes_active.prefab (loop) - glowing orange spikes in a small person-sized circle, no movement, odd looking prefabs/effects/environment/rauatai_powderhouse/fx_timed_bomb_smoke.prefab - thin cone of black smoke from the ground to infinity, eventually orange sparks fly from it prefabs/effects/environment/fx_adra_disc_runes_night.prefab (loop) - simple small glow runes in a horizontal circle, perfect for a person, very flat and unanimated Brown ---------- prefabs/effects/abilities/creature/lagufaeth/fx_pestilent_strike.prefab - gradient foggy brown dark-red and black prefabs/effects/abilities/druid/fx_autumns_decay_se.prefab - awesome angled shining light from above and dark red embers flying up from your body with dark orange smoke rising up prefabs/effects/library/fx_dust_check_wind.prefab prefabs/projectiles/creature/fx_falling_stones_projectile.prefab prefabs/projectiles/twin_stones_projectile.prefab Embrace of the earth talon - big stone claw comes up prefabs/effects/abilities/creature/sand_blight/fx_sand_blight_hit.prefab prefabs/effects/abilities/creature/sand_blight/fx_sand_blight_hit_small.prefab Rust Armor - brown spray prefabs/effects/abilities/priest/fx_hand_of_berath_impact.prefab - brown/green with black center, column from above then splits out from the target pommel strike - small brown dust cloud prefabs/effects/environment/hasongo/fx_cannon_blast_01.prefab - big spray of dust that lingers, few flashing orange gun streaks in a small cone, and slight shake of the camera prefabs/effects/library/ambient_fx_1303_temp - dark amber mist in a big area, staying forever Brown AOE --------------- prefabs/effects/environment/lax03/fx_eye_exp.prefab - disgusting explosion of fleshy bloody stuff Black ----------- prefabs/projectiles/creature/fx_kraken_ink_spray_projectile.prefab Ryngrim's repulsive visage - pure black tendrils squirm from you prefabs/effects/abilities/rogue/fx_shadowing_beyond_start.prefab - Black cloud bursting out Chill Fog - black swirlies orbiting a small black cloud [loops] prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - big black clouds jut to the sky in a cone and there's a small gun hit/explosion effect at the bottom prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_into_the_void_se.prefab - undulating star patch of blackness, tiny blue swirlies inside prefabs/effects/hit/gibs/fx_gib_shadow_electricity.prefab - awesome black cloud electricity hit prefabs/effects/environment/fx_smoke_large.prefab (loop) - dark red sparse smoke at the bottom, quickly turning into thicker black smoke as it floats up, not cloud-shaped, plumed instead Black Items -------------- prefabs/effects/abilities/wizzard/fx_cloak_of_death_chest.prefab (loop) prefabs/effects/abilities/wizzard/fx_cloak_of_death_se.prefab (loop) Black AOE --------------------- prefabs/effects/abilities/creature/kraken/fx_kraken_corrosive_cloud.prefab (loop) - ring of black smoke, radius at least 10 White ------------ prefabs/effects/abilities/priest/fx_circle_of_protection.prefab - ultima-style bubble Moonwell - pearly puddly ground and shining above it Sap - white flakes on hit, like a bit of fine snow hit them or something Chill Fog - bright thick cloudy hit prefabs/projectiles/monk/whispers_of_the_wind_projectile.prefab prefabs/effects/abilities/monk/fx_whispers_of_the_wind.prefab - airy strike kinda swirl, faintly multicolored prefabs/effects/abilities/monk/fx_flagellants_path.prefab - huge (tall) glowy streaks behind you prefabs/effects/abilities/fighter/fx_charge_start.prefab (scale) prefabs/effects/items/lax02/lax02_fx_ondra_relic_hit_chest.prefab - white center then big ripple standing up, not horizontal prefabs/effects/abilities/creature/shade/fx_shade_invulnerable.prefab (loop) - White Arcane Veil spell-shield looking bubble prefabs/effects/abilities/priest/fx_minor_avatar_med.prefab (loop) - white smoke prefabs/effects/items/lax03/fx_bekarnas_midnight_daydream_hit.prefab - big ripple, white center, smaller strike streaks prefabs/effects/environment/lax02/lax02_0107_ambient.prefab - environment (huge) - white smoke and snow and wind flying diagonally upward prefabs/projectiles/lax02/lax02_fx_white_void_wind_projectile.prefab - wind currents and some purple below it (and purple sparks?) prefabs/effects/environment/lax02/lax02_fx_white_void_wind_cs.prefab - spiraling wind tube comes from top left and passes through location prefabs/effects/environment/lax02/lax02_fx_portal_static.prefab (loop?) - white glowy arch door prefabs/projectiles/seven_nights_she_waited_projectile.prefab - big white ray but it's a multi-hit projectile prefabs/effects/items/lax03/fx_servants_of_the_stars_summon.prefab - white cloudy hit, vertical elipses prefabs/effects/environment/lax03/fx_brazier_archives_yellow.prefab (loop) (or non-loop) - big white glowing ball with yellow smoke at the edge of it, white smoke around it, Root Combo ------------- prefabs/projectiles/creature/fx_frostfire_projectile.prefab Weather the Storm - rainbowish shield Llengrath's safeguard - ranbow circle going inwards when successfully cast prefabs/effects/abilities/wizzard/fx_bulwark_against_elements.prefab - rainbow and white oval shield around you prefabs/effects/abilities/monk/fx_whispers_of_the_wind.prefab - airy strike kinda swirl, faintly multicolored prefabs/effects/fx_cast_crucible_of_the_soul.prefab (loop) - yellow lightning trails and some red and a strong blue orb of light and red streaks prefabs/projectiles/lax02/lax02_fx_white_void_wind_projectile.prefab - white wind and purple webbing underneath with small purple sparks prefabs/effects/environment/lax03/fx_godseed_flame.prefab (loop) (or non-loop) - green, pink, and white smoke pillar of soft flames, slightly behind the target point, so put at Root Combo Aoe -------------- Dazzling lights prefabs/effects/items/lax02/lax02_fx_bomb_essence_aoe.prefab (scale) - glowing green ground cracks and blue aurora borealis above, neon green slime spurts a little Combo Items ------------- Sun & Moon mace orange glow to white glow Neither ----------------- evasive roll end - dust pushing back from you prefabs/effects/hit/fx_hit_dust.prefab (scale) prefabs/effects/abilities/creature/sandworm/fx_sandworm_burrow_dust.prefab prefabs/effects/abilities/barbarian/fx_leap_aoe.prefab - ripple and dust prefabs/effects/items/traps/fx_trap_concussive_blast_aoe.prefab - awesome dust force explosion Gaze of the Adragan - ripply small cone with a little purple or something prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_into_the_void_hit.prefab - blueish inward ripple-ish black-hole thing, pretty big but it's upright, not horizontal prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_oblivions_grasp_aoe.prefab - huge ball sucking everything in, tan-ish color prefabs/effects/abilities/barbarian/fx_leap_start.prefab - double ripple and straight up dirt spurt in the center, AoE size 3-ish, doesn't scale prefabs/effects/items/bombs/fx_bomb_blister_pulse.prefab prefabs/effects/items/bombs/fx_bomb_implosion_pulse.prefab prefabs/effects/items/bombs/fx_bomb_stun_aoe.prefab Cleansing wind - dust clouds prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_violent_collapse_se.prefab (loop) - non-descript dust-smoke, works fine for status effects prefabs/effects/items/weapons/fx_queens_rule_end.prefab & prefabs/effects/items/weapons/fx_queens_rule_start.prefab - dusty wind streaks like Charge, ripple, some purple prefabs/effects/abilities/druid/fx_blizzard_se.prefab - cool wind shield prefabs/effects/abilities/druid/fx_twin_stones_impact.prefab - dust ground circular impact prefabs/effects/hit/fx_wind_impact_large.prefab prefabs/effects/environment/watershapers_guild/fx_watershaper_sphere.prefab (loop) - big orb of waves flowing tightly out from a bottom point prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_burning_soldier_chest.prefab (loop) - heat waves over you, orange light source prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_drowned_martaru_chest.prefab (loop) - heat waves over you, bigger waves, across you like wind prefabs/effects/library/prologue/fx_watcher_between_chest.prefab (loop) - heat waves over you? prefabs/effects/library/prologue/fx_soul_between_chest.prefab (loop) - heat waves flowing from you to the right prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_increasing_radius.prefab - horizontal ripple outward prefabs/effects/destructibles/fx_sigil_of_weakness_destroyed.prefab - big rocks plopping out Weird ---------- Wall of Draining - Orby ripple Green Spell Shield w/ Lightning - prefabs/effects/abilities/creature/engwithan_hierarch/fx_spellbane_se.prefab prefabs/projectiles/soul_jump_projectile.prefab prefabs/projectiles/wizard/fx_ninagauths_killing_bolt_projectile.prefab prefabs/effects/abilities/wizzard/fx_arcane_clense_aoe.prefab - ripple and orange nova. Huge when on wpn:impact,ground prefabs/effects/abilities/priest/fx_symbol_of_skaen_pulse.prefab - small red tribal spikes on the edge of the AoE Equipment & Skins Etc ---------------------- Shadowing Beyond - translucent whitish, aside from vfx it uses material replacement 47a028fa-6dfb-49ae-b2d2-c605d5cff3cd (all roguelike ones do this) prefabs/effects/library/prologue/fx_soul_between_mesh.prefab prefabs/effects/library/prologue/fx_watcher_between_mesh.prefab Stone joint - material replacement bd7c71f8-0279-4c81-ba1b-1df90a18085a solitary fate - material replacement d41a2e34-ae3b-4208-b40c-f42abe5c3b02 More Gun Effects ----------------- Sparks flying out - prefabs/effects/items/weapons/fx_action_flash_launch_01.prefab prefabs/effects/abilities/barbarian/fx_hurl_weapon_hit.prefab prefabs/effects/items/weapons/fx_arquebus_smoke_linger.prefab Weapon Objects ------------ prefabs/effects/abilities/barbarian/fx_hurl_weapon_wpn.prefab prefabs/projectiles/barbarian/fx_hurl_weapon_projectile.prefab prefabs/projectiles/priest/fx_spiritual_weapon_magran_pistol_projectile.prefab prefabs/projectiles/items/fx_arcane_pistol_projectile.prefab prefabs/projectiles/barbarian/fx_hurl_weapon_projectile.prefab prefabs/projectiles/items/fx_projectile_rod.prefab prefabs/projectiles/bowarrow.prefab prefabs/projectiles/bowarrow_large_trigger.prefab prefabs/projectiles/items/fx_purging_volley_projectile.prefab prefabs/projectiles/creature/fx_engwithan_hierarch_rod_projectile.prefab prefabs/projectiles/items/fx_trap_poison_dart_projectile.prefab prefabs/projectiles/rogue/fx_smoke_grenade_projectile.prefab prefabs/projectiles/items/fx_bomb_grenade_projectile.prefab prefabs/projectiles/items/fx_bomb_frost_projectile.prefab prefabs/projectiles/items/fx_bomb_lightning_projectile.prefab prefabs/projectiles/items/fx_bomb_implosion_projectile.prefab prefabs/projectiles/items/fx_bomb_noisemaker_projectile.prefab prefabs/projectiles/px1/px1_cannonball_projectile.prefab prefabs/projectiles/creature/ogre_cannonball_projectile.prefab prefabs/projectiles/hasongo_cutscene_cannon_projectile.prefab prefabs/projectiles/items/fx_bomb_blister_projectile.prefab prefabs/projectiles/items/fx_sniper_bullet_invisible_projectile.prefab prefabs/projectiles/gunbulletspread.prefab prefabs/projectiles/items/fx_conductive_shot_projectile.prefab prefabs/projectiles/items/fx_blunderbuss_serafen_handmortar_projectile.prefab prefabs/projectiles/stags_horn_p.prefab prefabs/projectiles/items/fx_windsong_crit_projectile.prefab Cool AoE ------------- Jump Starting Effect - like Crix ult, prefabs/effects/abilities/barbarian/fx_leap_start.prefab Ground ---------------- prefabs/effects/abilities/druid/fx_great_maelstrom.prefab prefabs/effects/abilities/paladin/fx_sacred_immolation_aoe.prefab prefabs/effects/abilities/priest/fx_consecrated_ground_pulse.prefab prefabs/effects/abilities/priest/fx_consecrated_ground_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_berath_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_eothas_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_magran_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_skaen_pulse.prefab prefabs/effects/abilities/priest/fx_symbol_of_wael_loop.prefab prefabs/effects/abilities/priest/fx_revenge_of_skaen.prefab Blood -------------- prefabs/effects/hit/blood/fx_blood_kith_pierce_01.prefab prefabs/effects/hit/blood/fx_blood_kith_slash_01.prefab prefabs/effects/hit/gibs/fx_gib_gray_blood.prefab 1 1 Link to comment Share on other sites More sharing options...
Buru Posted May 9, 2023 Share Posted May 9, 2023 You've done a huge work. I always go through this list before browsing the prefabs. My modest contribution would be: prefabs/effects/abilities/wizzard/fx_arcane_assault_aoe.prefab - small blue magical explosion prefabs/effects/environment/boss_fights/fx_ward_sea_dragon_explode.prefab - beautiful huge lightning that leaves a charred floor around the caster prefabs/effects/abilities/creature/lax03/spidermoon/fx_spider_moon_radiance_aoe.prefab - small circle of white light prefabs/effects/abilities/companion/fx_wild_mind_target.prefab - uuuhprefabs/effects/abilities/priest/fx_suppress_affliction_hit.prefab prefabs/effects/abilities/creature/death_guard/fx_devour_essence_aoe.prefab prefabs/effects/abilities/creature/death_guard/fx_breath_of_blackfire_aoe.prefab - fan of flames but black and purple prefabs/effects/abilities/creature/death_guard/fx_shadespawn_aoe.prefab - blackened sight but with blue particles extending upward prefabs/effects/abilities/wizzard/fx_arkemyrs_wondrous_torment_hit_small.prefab - blue arcaney smoke going everywhere prefabs/effects/abilities/wizzard/fx_jernaughs_equalizing_burst.prefab - circle that expands outward, with a delay. Very cool with a RightWeapon attachment point prefabs/effects/abilities/wizzard/fx_llengraths_reflection_se_end.prefab - blue sphere that goes inward and releases sparks outward at the end Link to comment Share on other sites More sharing options...
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