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What's the Deal With Visual Effects?


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Has anyone figured out some principles for creating visual effects?  Everytime I try to edit the visual effects I go down some rabbit hole of trial and error.  I've had problems before but now it's a very difficult situation.  I'm trying to make a shackle shot that hits an enemy then shoots towards another enemy (which may or may not hit).  I want to make the visual effect a beam, hopefully looping when both enemies are hit and stunned, but even just one beam effect somewhere would be fine.  I used Wounding Shot as the initial attack base and then an AttackOnEvent for the stun hit.  I'm only getting some default Ranger attack of green smoke even though I've replaced all the visual effects!  Super lame.

 

My ability is structured like this:

WeaponAttackAbilityGameData
>>>WeaponAttackAbilityComponent
---FullAttack
---AttackVisualEffects
---AttackStatusEffectsIDs (linked attack stuns)
>>>>>>>AttackTargetOnEvent
-------OnApply
>>>>>>>>AttackMeleeGameData
--------"VisualEffects"
--------"AttackOnImpactID" (linked attack shoots out)
>>>>>>>>>>>>>AttackRangedGameData
-------------"VisualEffects"
-------------AttackRangedComponent
----------------"ProjectilePrefab"
Edited by Grape_You_In_The_Mouth
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  • 7 months later...

I finished this skill a while back so here's my post-mortem:

The stunned effect graphics show up but the rest is just the weird default green smoke when the attack hits.

 

Also, if anyone is curious, another deficiency here is: This is a full attack and there is no projectile prefab defined.  This would be the big beam or if it was the Heart Seeker skill, it would be the green arrow streak.

>>>WeaponAttackAbilityComponent
---FullAttack
"ProjectilePrefab": ""

 

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  • 2 weeks later...
  • 3 years later...

Here is my running list of VFX descriptions:

Some of these are in the lax1/2/3 gamedatabundles as you see in their file structure including /lax02/ etc.
I have looked through the vfx.unity3d data for prefabs that don't appear in the gamedatabundles. The following categories have been searched:
    prefabs/effects/abilities/priest/ - some unused vfx were found
    prefabs/effects/abilities/paladin/
    prefabs/effects/
    prefabs/effects/environment/weather/
    prefabs/effects/environment/ukaizo/
    prefabs/effects/abilities/fx_*
    prefabs/effects/environment/lax02/ (expansion lax2_vfx.unity3d)
    prefabs/effects/environment/lax03/ (NOT in the expansion file, in the original vfx.unity3d file)
    all lax03 content in the original vfx.unity3d file


Definitely need to search vfx.unity3d for:
    prefabs/effects/environment/
    prefabs/effects/creatures/
    prefabs/effects/destructibles/
    prefabs/effects/abilities/boss/
       aura bubble around Scavenger of Visions, in the Forgotten Sanctum, Hall of Reconfiguration, Alcove of Incision, like circle of protection but different
    aura bubble around spider or vithrack in the upper level of the Forgotten Sanctum, Vithrack commune, I believe Sissak's nest, might've been just an ability

Cool Hits
--------------


Purple
-----------
Everything Rogue or Blind
Crippling Strike (purple slice with purple sparks)
prefabs/effects/abilities/rogue/fx_vital_strike.prefab - purple+white slice/cut going down and slightly diagonal
Piercing Sigil - long streaks outbursting, possibly a circle-flare
prefabs/projectiles/fx_projectile_dagger.prefab - small star effect <>
prefabs/projectiles/wizard/fx_minolettas_missile_salvo_projectile.prefab
prefabs/projectiles/wizard/fx_minolettas_minor_missles_projectile.prefab
prefabs/projectiles/wizard/fx_thrust_of_tattered_veils_projectile.prefab
prefabs/projectiles/wizard/fx_minolettas_concussive_missles_projectile.prefab
Disciplined Barrage - big black-hole type of whitish purple on the center of your body
prefabs/effects/abilities/cast/fx_cast_wizard_enchantment_rhand.prefab - purple glowing shining swirling for wizard hands
dark cloud ball shiny white purple bursting out (loop) - prefabs/effects/abilities/creature/ukaizo_guardian/fx_consume_essence_se.prefab
smoke puff and purple fireworks shoot up away - prefabs/effects/abilities/creature/engwithan_sentinel/fx_volatile_wave_aoe.prefab
ripple and souly purple cloudball - prefabs/effects/abilities/creature/ukaizo_guardian/fx_enervating_blast_hit.prefab
Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits
Call to Slumber - gentle purple aoe + overhang affect for a little afterwards
prefabs/effects/abilities/creature/engwithan_titan/fx_titan_slam_hit.prefab
prefabs/effects/abilities/creature/engwithan_titan/fx_titan_slam_miss.prefab
prefabs/effects/abilities/cipher/fx_reaping_knives_hit.prefab - light purple smoke
Citzal's Martial Power - body turns translucent and sparkly purple dust trails you
Rot Skull - skull flying
Confusion - purple streaks swirling around a light purple cloud
Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits
mundane purple cloud white glowy core with great ripple outwards and a few great purple spark ejections - soul_suck_hit
purple eye glow - visage of death's herald
awesome fireball shaped purple cloud with glowy threads and a ripple - prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_absorb_essence.prefab
(lax3_SE) wafty ripples and very slightly purple - prefabs/effects/abilities/creature/lax03/fx_dreambeast_shimmerstep.prefab
prefabs/effects/abilities/cipher/fx_soul_shock_aoe.prefab - purple portal-looking ellipse
Hastening Exhortation cast is a pretty light-purple + orange little ball that streaks with motion. Looks really cool when used as a hit (circles drifting past the hit)
Hastening Exhortation hit is a streak of the same
Borrowed Instinct - good for teleportation graphics, a purple wind blows out from the target after a big star/sparkle animation.
prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_release_the_screams_launch.prefab - a bunch of souls slowly come out of a big AOE ground
prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_release_the_screams_impact.prefab - big ring-cloud shoots down to you, leaving smoke in it's wake
prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_call_to_aid.prefab - big vortex with a cloudy texture
prefabs/effects/abilities/rogue/fx_shadowing_beyond_small.prefab (loop) - purple streak only on movement
prefabs/effects/abilities/wizzard/fx_citzels_martial_power_sm.prefab (loop) - purple floaty specks
prefabs/effects/abilities/fx_watcher_empower.prefab - just a purple effect, could be for anything
prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_light.prefab (loop) - purple lighting (not rays, just lighting)
prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_weapon.prefab (loop) - purple lighting and white-glowy purple streaks dancing around.
prefabs/effects/abilities/cipher/fx_soul_ignition_hit.prefab
prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_entropic_shroud.prefab - shield around you and pink light source? no loop?
prefabs/effects/environment/lax02/fx_portal_02.prefab - white semi-sphere door glowing pink smoke
prefabs/effects/environment/lax02/lax02_fx_blessing_of_the_shattered_realms.prefab - ripple and white burst glowing pink smoke
prefabs/effects/abilities/creature/lax02/lax02_fx_shambling_soul_death.prefab - purple explosion, semi-poof style
prefabs/effects/environment/lax02/fx_cs_guardian_soul_fragments.prefab (loop) - 4 rays flowing quickly in all cardinal directions with soul wisps
prefabs/effects/abilities/creature/lax02/fx_wandering_soul.prefab - white light glowing pink with purple wisps around it (can be a skin mesh)
prefabs/effects/library/prologue/fx_player_body_wisps.prefab (loop) - horizontal purple sheen, very classy, but should be on ground
    - or applied on multiple points of the body
prefabs/effects/environment/vailian_district/fx_watcher_energy_loop.prefab - small black ring around the target, purple light rays streaking up
prefabs/effects/abilities/priest/fx_prayer_against_imprisonment_se.prefab - small runed circle with a light version of it floating upwards
prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_dispersion.prefab (loop) - subtle shield that bends light a little, and does loop
    - as a hit effect this does an oval ring up around the target
prefabs/effects/environment/lax02/lax02_fx_spirit_death.prefab - pink, black poof
prefabs/projectiles/lax02/lax02_fx_tear_reality_projectile.prefab - violet magic comet missile with black streaks
prefabs/effects/environment/lax02/lax02_fx_shattered_realm_engwithan.prefab (loop) - awesome glowing purple that shadows your movements
prefabs/effects/environment/lax02/lax02_fx_engwithan_adra_energy.prefab (loop) - soft tendrils of purple light swirling long cone from your front
prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_shambling_soul_mesh.prefab (loop) - hazy smoke with a thin line of soul energy leaking out and down
prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_shambling_soul_head.prefab (loop) - purple white dots dribbling out in a tiny sparse cone from front
prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_scourge_cast.prefab (loop) - neon glowing ball and light spikes, with black center, debris sucking into it
prefabs/effects/environment/lax02/fx_portal_01.prefab - smoky glowy archway door portal
prefabs/effects/environment/lax02/fx_portal_02.prefab - longer smoky glowy archway door portal
prefabs/effects/environment/lax02/lax02_fx_engwithan_chains_01.prefab - helix of a few purple translucent strands, not flexible for use, not close to attach point
prefabs/effects/environment/lax02/lax02_fx_portal_out.prefab (loop) - glowing circle opens and closes, then streaking lights keep flowing out in a fan shape
    - this looks very cool attached to you
prefabs/effects/library/prologue/fx_watcher_between_mesh.prefab (emission mesh) (loop?) - ???
prefabs/effects/abilities/cipher/fx_soul_ignition_se.prefab (loop) - awesome flickers flowing out of you, lingers and dances on movement as well
prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_steal_identity.prefab - purple smokey hit cloud, very generic and soft
prefabs/effects/library/prologue/fx_soul_between_mesh.prefab (loop) - light purple dots as you move, small purple smokey light flame
prefabs/effects/library/prologue/fx_soul_suck.prefab - purple strings draining downward horizontally, with a light burst at the beginning, may always be left to right
prefabs/effects/environment/lax03/fx_screaming_pillar_death.prefab - huge purple very white core spikey pillars upward in flash with purple smoke
prefabs/effects/environment/lax03/fx_pedestal_incorrect - purple soul tubes spraying outward and up
prefabs/effects/environment/lax03/fx_heart_stoppers.prefab (loop) (or non-loop) - 3 moon orbs above to the left, look great, there is a fx_heart_stoppers_end effect also
prefabs/effects/environment/lax03/fx_crystal_archives_purple.prefab (loop) (or non-loop) - purple light source, soft purple and grey smoke clouds drifting up
prefabs/effects/environment/lax03/fx_book_stacked_rise.prefab - purple flutterings in a soft cone from above, if attached
prefabs/effects/environment/fx_soul_glow.prefab (loop) - black orb, pink glow around it, offset from the target position, smoke to the source, pink swirly wisps around the orb
prefabs/effects/environment/fx_stone_glyphs_01.prefab - glowing pink door/square above the target, with green specks below.  Don't attach, ground only
prefabs/effects/destructibles/fx_sigil_of_blindness_active_ball.prefab (loop) - small pink orb, creates a purple flame every .2 second or so that lingers so as to stack the effect
prefabs/effects/destructibles/fx_sigil_of_fear_destroyed.prefab - purple hit  of electricity
prefabs/effects/abilities/creature/engwithan_hierarch/fx_abducting_beyond.prefab - burst of purple


Purple AoE
-----------
Bewildering Spectacle
Llengrath's safeguard - simple small pointy corrugated aoe with smoke clouds at end of ring
prefabs/effects/abilities/cipher/fx_screaming_souls_aoe.prefab - purple shine-burst with small electricity, huge ripples outward
prefabs/effects/abilities/creature/ukaizo_guardian/fx_anima_cloud_aoe.prefab - huge ripple and faint purply cloud somewhat swirl motion, some light purple dots
prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_dispersion_aoe.prefab - purple translucent dome like circle of protection/chronosphere
sigil of darkness - black cloud ring/nova pushing out, with some purple hints to the effect
imp teleport - purple flat nova burst
prefabs/effects/abilities/creature/lax03/fx_celestial_spectre_nova.prefab (scale) - like a supernova, especially if it pulses
prefabs/effects/abilities/cipher/fx_echoing_shield_aoe.prefab - white spark with blue outline surrounded by soft indigo disruption waves
prefabs/effects/environment/soul_effects/fx_soul_fall_player.prefab - big light shine bursting from ground, swirling purple and a little black
prefabs/effects/environment/lax02/fx_dracolich_attack_cutscene.prefab - purple comet slams down
prefabs/effects/abilities/creature/lax02/dracolich/lax02_fx_dracolich_breath_of_the_void_pull.prefab (scale?) - big purple explosion
prefabs/effects/abilities/creature/lax02/dracolich/lax02_fx_dracolich_breath_of_the_void_cone.prefab (scale) (loop?) - black purple smoke waves in a cone
prefabs/effects/environment/lax02/fx_cs_dracolich_breath.prefab - glowing purple white core spray in a cone after 3s delay with black puff at origin
prefabs/effects/environment/lax02/lax02_fx_portal_out.prefab (loop) - glowing circle opens and closes, then streaking lights keep flowing out in a fan shape
    - this looks very cool attached to you
    - looks even cooler attached to a bunch of people
prefabs/effects/abilities/cipher/fx_mind_wave.prefab - fan-of-flames style purple smoke
prefabs/effects/environment/fx_swirling_mist.prefab - big rainbow of flowing spirit smoke flows in an arch over the area then disappears.  Ground, PositionRotation
prefabs/effects/destructibles/fx_sigil_of_fear_attack.prefab (scale) (loop?) - purple light nova with purple smoke flame in the center
prefabs/effects/destructibles/fx_sigil_of_blindness_attack.prefab (scale) (loop?) - purple fire with black smoke nova with a taller version of the same in the center


Purple Item
-------------
prefabs/effects/items/weapons/fx_magistrates_cudgel.prefab

 

Yellow
---------
Blessing (Holy yellow
prefabs/projectiles/creature/fx_spore_cloud_projectile.prefab
prefabs/projectiles/creature/fx_corrosive_strike_projectile.prefab
prefabs/projectiles/creature/fx_corrosive_splash_projectile.prefab
prefabs/projectiles/paladin/fx_wrath_of_five_suns_projectile.prefab
prefabs/projectiles/paladin/fx_healing_chain_projectile.prefab
prefabs\/projectiles\/ranger\/fx_heart_seeker_projectile.prefab
Nature's bounty - gold rays and plants on the bottom
gentle sparkle - prefabs/effects/abilities/wizzard/fx_familiar_sparkle.prefab (loop)
radiant shining aura around character (not looping) - prefabs/effects/abilities/summon/fx_ogre_summon
small ring of gold spark-rays fall down (or up?) your body - prefabs/effects/items/armor/fx_rightful_vengeance.prefab
prefabs/effects/abilities/monk/fx_flagellants_path_tp.prefab - yellow slashes in a slight cone formation making a big yellow arrow shape
prefabs/projectiles/items/fx_sungrazer_meteoric_projectile.prefab (awesome white and orange tipped streak, thin as Chain Lightning)
prefabs/effects/abilities/fighter/fx_guardian_angel.prefab - yellow sparkles going down in a sphere around you and
At The Sound of His Voice - yellow lightning flowing on your body, could be energy too
prefabs/effects/abilities/paladin/fx_hands_of_light_target.prefab - ray of light
prefabs/effects/abilities/priest/fx_light_of_eothas.prefab - ray of light ground hit
prefabs/effects/library/fx_level_up_character.prefab
prefabs/effects/library/fx_beacon.prefab - ground burst of light, slight pillar of light, slow swirl of gold light around base
prefabs/effects/items/weapons/fx_torchflame_wpn.prefab (loop) - gold sparkle, flame, and smoke and heat waves and light source
prefabs/effects/fx_spell_turning_wheel.prefab - gold flame with strong sphere of light right around it
prefabs/effects/abilities/fx_cast_priest.prefab - blessed golden sparkly effect, doesn't loop
prefabs/effects/environment/lax03/fx_light_temple.prefab (loop) - nice small orb-like yellow smoke cloud
prefabs/effects/environment/fx_godrays.prefab - light rays slowly forming.  Don't attach, don't PositionRotation
prefabs/effects/destructibles/fx_sigil_of_pain_hit_reaction.prefab - quick lighting and sparking


Yellow AoE
------------
prefabs/effects/abilities/creature/sand_blight/fx_sandblight_scirocco_aoe.prefab
prefabs/effects/destructibles/fx_sigil_of_pain_attack.prefab - yellow-orange fire nova

 


Blue
---------
prefabs/projectiles/wizard/fx_chain_lightning_projectile.prefab
prefabs/projectiles/items/fx_ball_lightning_projectile.prefab
prefabs/effects/abilities/fx_lightning_strike_impact.prefab
prefabs/projectiles/wizard/fx_crackling_bolt_projectile.prefab
prefabs/projectiles/wizard/fx_kalakoths_minor_blights_frost_projectile.prefab
prefabs/projectiles/wizard/fx_kalakoths_minor_blights_electricity_projectile.prefab
prefabs/projectiles/wizard/fx_kalakoths_freezing_rake_projectile.prefab
prefabs/projectiles/overwhelming_wave_pro.prefab
prefabs/projectiles/crackling_bolt_pro.prefab
prefabs/projectiles/creature/fx_flash_freeze_projectile.prefab
prefabs/projectiles/creature/fx_animat_lightning_projectile.prefab
prefabs/projectiles/creature/fx_ice_shard_projectile.prefab
prefabs/projectiles/items/fx_frostseeker_projectile.prefab
prefabs/projectiles/wizard/fx_ninagauths_shadowflame_projectile.prefab
prefabs/projectiles/creature/fx_shade_draining_freeze.prefab
prefabs/projectiles/creature/fx_scalding_web_projectile.prefab    
prefabs/projectiles/cleansing_wind_projectile.prefab
prefabs/projectiles/priest/fx_iconic_projectile.prefab
big orb of sparse big lightning sparks crackling from it - prefabs/effects/hit/fx_hit_shock_jolting_touch.prefab (loop)
prefabs/effects/abilities/cast/fx_cast_cipher_generic_head.prefab (loop) = blue dots floating out
prefabs/effects/abilities/racial/fx_moon_godlike_silver_tide_aoe.prefab (scale) - sparks in a bunched up ball and big waves around it
prefabs/effects/abilities/cast/fx_cast_wizard_control.prefab - little orb for hand wizard effects
Blue Aura Shield - prefabs/effects/abilities/wizzard/fx_spirit_shield_se.prefab
Blue bright shield - torrent of flame
Airy streaks coming out of a big wall-like line - prefabs/projectiles/fighter/clear_the_path_projectile.prefab
Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits
Overwhelming wave - Water flow
waterish looking splash - prefabs/effects/abilities/druid/fx_ocean_burst.prefab
prefabs/effects/abilities/druid/fx_winter_wind.prefab - Winter wind - cool looking white streaks in a cone
prefabs/effects/abilities/wizzard/fx_tayns_chaotic_orb_hit.prefab - quick blue ripply orb with dark clouds
prefabs/projectiles/wizard/fx_tayns_chaotic_orb_projectile.prefab - blue ripples and some orb
Blast of Frost - nice white streaks
Blast of Frost - frozen ground
prefabs/effects/abilities/wizzard/fx_arkemyrs_capricious_hex_aoe.prefab (scale) - Cheesy Blue things in the air that are almost like clouds and electricity
Deleterious Motion - healing-like circles rising from your body and blue laser effects upward, blue background too
prefabs/effects/items/bombs/fx_bomb_frost_pulse.prefab
prefabs/effects/items/bombs/fx_bomb_lightning_pulse.prefab
Ninagauth's killing bolt - straight streaking blue magic missile, blue cloudy hit and big ripple
lightning-ish semi-connected arcs in a circle - prefabs/effects/abilities/creature/will_o_wisp/fx_will_o_wisp_melee_aoe.prefab
prefabs/effects/abilities/druid/fx_dancing_bolts_impact.prefab (scale)
prefabs/effects/abilities/creature/will_o_wisp/fx_will_o_wisp_dazzling_lights_aoe.prefab
chair-back-shaped thick overlapping rays - prefabs/effects/abilities/creature/lax03/vithrack/fx_soul_echo.prefab
prefabs/effects/environment/lax03/fx_cast_celestial.prefab - black-hole with blue+white aura (doesn't loop)
purple-blue eye shining - prefabs/effects/environment/lax03/fx_screaming_pillar_se.prefab
Tayn's chaotic orb that can go on RightWeapon, etc. - prefabs/effects/items/lax03/fx_tayns_chaotic_orb_weapon_right.prefab
    prefabs/effects/items/lax03/fx_tayns_chaotic_orb_weapon_left.prefab
Shard-like blue-clear effects - Arcane Dampener
soft blue cloudy mist with few white dots - prefabs/effects/items/lax03/fx_feast_of_dreams_end.prefab
soft blue mist and white lights, also looks like water when attached - salvation of time hit
prefabs/effects/abilities/fighter/fx_clear_out.prefab - big blue dust with glowing blue arc and solid blue behind it, pushing out slowly after hit.
prefabs/effects/abilities/wizzard/fx_frost_spell_start.prefab (loop)
prefabs/effects/items/lax03/fx_feast_of_dreams_impact.prefab - blue with white middle shine down and white lines dropping
Stunning Blow - cool almost-sparks fly from the hit in a feintly observable cone spraying outward
prefabs/projectiles/priest/storm_of_holy_fire_projectile.prefab
prefabs/effects/abilities/priest/fx_storm_of_holy_fire_aoe.prefab
prefabs/effects/abilities/druid/fx_boiling_spray_impact.prefab
prefabs/effects/abilities/druid/fx_boiling_spray.prefab
prefabs/effects/items/lax02/lax02_fx_currents_rush_hit - light blue sparks
prefabs/effects/abilities/wizzard/fx_blast_hit.prefab - ripple simple with blue sparks that are white in the middle
prefabs/effects/abilities/druid/fx_ocean_burst.prefab - wave grey big splash, appears to be the same as prefabs/effects/environment/fx_shore_splash.prefab
prefabs/effects/abilities/creature/dragon_sea/fx_dragon_sea_tidal_wave.prefab - huge AOE shallow ripple and rain drop effects and little water spray droplets
prefabs/effects/items/lax02/lax02_fx_currents_rush_wpn.prefab (loop) - swirly light blue infinite symbol when on your body and looping, or a small blue drain vortex when on the ground
prefabs/effects/environment/lax02/lax02_fx_shattered_realm_huana.prefab - huge bubble/wave with splash around the edges
prefabs/effects/items/lax02/lax02_fx_ondra_relic_hit.prefab - watery spirals up in a double helix and a light column bursts up
Explosive Death - indigo big cloud puff like an explosion happened, with maybe some glitter too
prefabs/effects/abilities/creature/lax02/rime_construct/lax02_fx_construct_rime_chest_start.prefab (loop) - white light glowing blue in a sideways pattern with glowy blue smoke
prefabs/effects/abilities/creature/lax01/fx_tyrant_of_decay_devour_air.prefab (loop) - large semi-whirlpool of lightning
prefabs/effects/items/laxf/fx_savants_grimoire_hand.prefab (loop) - very cool small white swirly cloud with blue aura
prefabs/effects/abilities/creature/laxf/savant_wizard/laxf_fx_obelisk_globe_se.prefab (loop) - blue arcane force field globe with electricity crackling in it
prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_out.prefab
prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_in.prefab
prefabs/effects/environment/lax02/lax02_fx_engwithan_barrier.prefab - blue light semi-sphere doorway/barrier
prefabs/effects/library/comet.prefab - glowy blue spherical light with white center and some blue smoke
prefabs/effects/library/magnetizedsoul.prefab (loop) - blue light, white core, swoops away on move, very classy but big also
prefabs/effects/items/weapons/fx_karaboru_cone.prefab - blue cone wind spray strings like crushing blow
prefabs/effects/items/weapons/fx_hard_counter - blue hit and ripple
prefabs/effects/fx_cast_01.prefab (loop)
prefabs/effects/fx_defender_deactivate.prefab - big solid blue transparent spark in the shape of a fan
prefabs/effects/environment/weather/fx_weather_lightning_strike_01.prefab
prefabs/effects/abilities/fx_slow_se.prefab (loop) - flat grey blue white mist, don't loop if on a moving character because it looks bad
prefabs/effects/environment/ukaizo/fx_ondras_spire_dinglybobber.prefab (loop?) - small blue sphere of lightning, lightning bolt from horizontal
prefabs/effects/abilities/fx_cast_cipher.prefab (loop) - vertical overlapping slow ripples with blue spark inside, but trashy if looped
prefabs/effects/environment/ukaizo/fx_lightning_ukaizo.prefab - lightning bolt striking the ground
prefabs/projectiles/lax02/lax02_fx_shatter_armor_projectile.prefab - light blue ice spike with light blue streaks behind it
prefabs/projectiles/lax02/lax02_fx_reconstruct_projectile.prefab - light blue comet streak that slumps down towards the target
prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_drowned_martaru_mesh.prefab - (loop) - blue glowing smoke or flame with white center
prefabs/effects/environment/lax02/fx_eothas_fragment.prefab (loop) - small glowing blue white orb with black center, blue orbital swirlies, and mist connecting
prefabs/effects/environment/lax02/lax02_fx_phylactery_hand.prefab - blue glowing cloud with white center that takes in purple streaks then bursts purple streaks
prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_barrier.prefab - shield that doesn't loop with a soft nova expanding shortly outwards
prefabs/effects/abilities/cipher/fx_body_attunement.prefab - shield with nova inward, doesn't loop
prefabs/effects/abilities/monk/fx_blade_turning.prefab - two whitish light blue lines strike through, with heavy mist around and between them
prefabs/effects/abilities/cast/fx_cast_cipher_generic_head.prefab - floaty blue, green, and yellow dots spray gently, and a few small ripples
prefabs/effects/environment/lax03/fx_pedestal_correct - blue columns with black in between striking outward, then disappearing.  Classy.
prefabs/effects/environment/lax03/fx_llengrath_floating.prefab - Awesome blue sheen/soft rays flowing upwards for about 5 seconds
prefabs/effects/environment/lax03/fx_llengrath_book.prefab (loop) - sparkly soft grey/white blue cloud
prefabs/effects/environment/lax03/fx_crystal_archives_blue.prefab (loop) (or non-loop) - blue light source, soft blue and grey smoke clouds drifting up
prefabs/effects/items/lax03/fx_weycs_wand_pulse.prefab - glowing symbol of wael on the ground for about 4 seconds
prefabs/effects/environment/maze_of_wael/fx_maze_of_wael_button.prefab - small glowing Wael eye with thin glowy circle spinning around it, quickly disappearing. Classy
prefabs/effects/environment/bathhouse/fx_bathhouse_steam_vent.prefab (loop) - faint blue smoke slowly pluming upwards


Blue AoE
-----------
Swirly clouds with a few streaks - prefabs/effects/abilities/barbarian/fx_spirit_tornado.prefab (doesn't loop)
spikes on ground and frozen ground - spirit_well
Big soft blue barely-galaxy-style shape - prefabs/effects/environment/lax03/fx_screaming_pillar_aura.prefab
Simple classy circle-lines with blue aura - salvation of time
prefabs/effects/abilities/creature/lax02/beast_of_winter/lax02_fx_bow_demolish_aoe.prefab - big ripple shockwave, lame snow giblets
prefabs/effects/environment/fx_shore_splash.prefab - big grey sea-like splash
prefabs/effects/abilities/cipher/fx_telekinetic_burst.prefab (scale but doesn't work) - medium aoe disconnected force wave that's indigo/white inside
prefabs/effects/items/weapons/fx_warming_of_blue_water_aoe.prefab - soft blue nova and a slight pulse
prefabs/effects/environment/waterfalls/fx_ar_0106_waterfall_splash_01.prefab (loop) - misty water splashes, looks great when multiple
prefabs/effects/environment/waterfalls/fx_ar_0301_waterfall_splash_01.prefab (loop)
prefabs/effects/environment/ukaizo/fx_ondras_spire_core.prefab - huge blue explosion of light
prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_chaotic_death.prefab - big collapse of a small black hole, fast, big ripples, smoke burst
prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_barrier.prefab - shield that doesn't loop with a soft nova expanding shortly outwards
prefabs/effects/abilities/cipher/fx_body_attunement.prefab - shield with nova inward, doesn't loop
prefabs/effects/abilities/cipher/fx_defensive_mindweb.prefab - small-ish ring of white spikes with soft blue outline
prefabs/effects/environment/lax03/fx_screaming_pillar_aura.prefab (loop) - looks like a blue lake/mist with faint purple soul energy coming out of it. Classy
prefabs/effects/abilities/priest/fx_symbol_of_wael_loop.prefab (loop) - big glowing eye-drawing on the ground with light smoke above it, blue ice-berg style stone pattern below with white frost
prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_pulse.prefab (scale) (loop) - like chill frost
prefabs/effects/environment/maze_of_wael/fx_maze_of_wael_container.prefab (loop) - bright glowing Wael eye on ground, blue dust and smoke above it, a thin glowy circle hovering mid-air
    -doesn't perfectly attach to an individual, so make it a loop effect that doesn't attach, although the time I tested it I attached and normal non-loop attack didn't work

Blue Item
------------
prefabs/effects/abilities/creature/rathun/fx_rathun_sceptre_frost.prefab (Fx_Bone_01)

 

Green
---------
Marked Prey - Star with lens-flare rings around it
Hobbling Shot hit - spinning green/white circles, somewhat like a ripple at first
Takedown Combo - big green hit, hard to describe - prefabs\/effects\/abilities\/ranger\/fx_takedown.prefab
prefabs/projectiles/wizard/fx_kalakoths_minor_blights_acid_projectile.prefab
prefabs/effects/abilities/wizzard/fx_arcane_clense_hit.prefab - ripple with green fireflies
Charm Beasts - floaty ring of green specks
Green-yellow streaks in a small bubble softly fading - prefabs/effects/abilities/druid/fx_natures_mark_impact.prefab
glowy white green misty aura circle with occasional glowy-blue semi-tentacles - prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_loop.prefab
    also paired with prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_mesh.prefab
green smoke/gas quickly dissipating with glowy tentacles - prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_summon
prefabs/effects/abilities/creature/lax03/construct/fx_double_strike.prefab - semi-small green foggy cloud
prefabs/effects/abilities/ranger/fx_heal_companion.prefab - green glow smoke hit effect
prefabs/effects/abilities/creature/lax03/fx_eye_of_arkemyr_hit.prefab - elegant green-blue cloud and vague petals, both drifting up
prefabs/effects/hit/elements/fx_hit_acid_01.prefab (scale)
prefabs/effects/hit/elements/fx_hit_acid_01_lg.prefab
prefabs/effects/abilities/companion/fx_wild_mind_target.prefab - small ripple and crostt-star gold+green center, with some floaty sparklies
prefabs/effects/abilities/creature/adragan/fx_strength_of_earth_hit.prefab - prismatic mostly green  oval body bubble, small little swirling slashes of soft green, pretty
prefabs/effects/environment/underwater_dungeon/fx_water_barrier_cracking.prefab - green electricity crackling
prefabs/effects/items/weapons/fx_spirit_maw_aoe.prefab - soft green puff
prefabs/effects/items/weapons/fx_torchflame_green_wpn.prefab (loop) - green smoke and a green light source
prefabs/effects/environment/underwater_dungeon/fx_eng_ring_machine_r.prefab (loop) - 3 long thin green tendril-like streaks going up, with a portal-style hit effect to the top left of it where the tendrils are going towards.  Looks good on multiple, when not looping.
prefabs/effects/environment/underwater_dungeon/fx_eng_ring_machine_l.prefab (loop) - same as the r version
prefabs/effects/abilities/priest/fx_hand_of_berath.prefab - yellow-green solid cloud hit with black streaks from it, and acidic after-effect
prefabs/effects/abilities/fx_cast_druid_root.prefab - spinning fading runes in a green circle, about 3 feet above point of impact
prefabs/effects/environment/underwater_dungeon/fx_eng_machine_arc_01.prefab - green lightning from 4-o'clock angle to center, can't change angle?
prefabs/effects/items/weapons/fx_essence_interrupter_summon.prefab - yellow-green cloud blast, poisonous looking, generically good
prefabs/effects/library/fx_px1_galvinos_resonance_amplifier_impact.prefab - soft green ring for hitting around a person, doesn't scale
prefabs/effects/environment/fx_stone_glyphs_02.prefab - gren specks drifting in a column.  Don't attach, other vfx with similar names have pink stones attached in weird places
prefabs/effects/environment/huana_ruin/fx_pwgra_cleanse.prefab - green explosion, could be anything, fairly large
prefabs/effects/destructibles/fx_sigil_of_weakness_active.prefab (loop) - small green fiery symbol on 4 sides forming a square, neon green dots bursting if not looped
prefabs/effects/destructibles/fx_sigil_of_weakness_hit.prefab - poisonous smoking looking fire hit


Green AOE
----------
Death ring - black ground and greeny smoke around the green ring
Woodskin - simple green ring with soft streaking on the edges, green petals above at end
Glowy green cracks in the ground - prefabs/effects/abilities/creature/earth_blight/fx_earth_blight_eoras_pull.prefab
prefabs/effects/items/weapons/fx_spinning_assault.prefab - big green and yellow spin slash effect
prefabs/effects/items/lax02/lax02_fx_gaun_relic_aoe.prefab - semi-big ripple with a green in the waves
Come, Come soft winds of Death - Clear Out cone effect cloud but green
prefabs/effects/library/fx_px1_galvinos_resonance_amplifier.prefab - soft green nova
prefabs/effects/environment/fx_soul_stone_wisps.prefab - translucent tentacles  all over the map.  Target ground only
prefabs/effects/destructibles/fx_sigil_of_weakness_attack.prefab (scale) - green fire nova

 

Red
----------
prefabs/effects/abilities/wizzard/fx_fireball_start.prefab (loop)
prefabs/effects/abilities/creature/naga/fx_cast_naga_flame_right_arm.prefab (loop)
prefabs/projectiles/wizard/fx_fireball_projectile.prefab
prefabs/projectiles/creature/fx_piercing_fires_projectile.prefab
prefabs/projectiles/creature/fx_blazing_grasp_projectile.prefab
prefabs/projectiles/creature/fx_bat_fire_spit_projectile.prefab
prefabs/projectiles/creature/fx_naga_flame_spit_projectile.prefab
prefabs/projectiles/wizard/fx_delayed_fireball_projectile.prefab
prefabs/projectiles/wizard/fx_meteor_shower_projectile.prefab
prefabs/projectiles/creature/fx_fiery_vortex_projectile.prefab
prefabs/projectiles/wizard/fx_kalakoths_minor_blights_fire_projectile.prefab
prefabs/projectiles/creature/ogre_cannonball_fire_projectile.prefab
prefabs/projectiles/wizard/fx_rolling_flame_projectile.prefab
prefabs/projectiles/paladin/fx_wrath_of_five_suns_projectile.prefab
prefabs/effects/abilities/rogue/fx_finishing_blow_hit.prefab
prefabs/effects/items/weapons/fx_sceptre_hit.prefab - orange sparks
prefabs/effects/abilities/wizzard/fx_flameshield_se.prefab
prefabs/effects/abilities/wizzard/fx_concelhauts_draining_touch_hand.prefab
prefabs/effects/abilities/wizzard/fx_concelhauts_draining_touch_arm.prefab
Huge explosion + concussion wave prefabs/effects/environment/hasongo/fx_cannon_impact_hit.prefab
prefabs/effects/destructibles/fx_gunpowder_barrel_explode.prefab
prefabs/effects/abilities/priest/fx_triumph_crusaders_heal.prefab - hexagonal orange cloud with white insides, fades
Arduous delay of motion - ripply red glow underneath you, very cool
Venombloom - red plants
Frenzy - but used too often.  Fiery red spikes rising upward around you.
searing seal - sunburst type fiery pattern flat on the ground - prefabs/rpg/spells/priest/l_04/searing_seal_trap.prefab
Aura with big flakes - prefabs/effects/abilities/barbarian/fx_wild_sprint.prefab
Swirly red streaks, almost like blades - prefabs/effects/abilities/wizzard/fx_arduous_delay_of_motion_aoe.prefab
Recall agony looks really cool
prefabs/effects/abilities/creature/ogre/fx_ogre_throw_jug_impact.prefab - horizontal flames for a second
prefabs/effects/items/lax02/lax02_fx_magran_relic_start.prefab (loop) - just a red lighting if loop is disabled, but otherwise a small fire ball like a wizard casting
prefabs/effects/library/fx_fire_table.prefab (loop)
prefabs/effects/abilities/barbarian/fx_frenzy_se.prefab (loop)
prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - when pulsing, there's a small gun hit/explosion effect at the bottom after the initial big black cloud effect that plays only once
prefabs/effects/items/lax02/lax02_fx_magran_relic_dot_se.prefab (loop) - very cool red/pink flame ball, size of two hands, very bright, little sparks fall from it
prefabs/effects/abilities/creature/ukaizo_guardian/fx_scorching_spit_se.prefab (loop) - normal version of magran_relic_dot_se
prefabs/effects/abilities/creature/drake/fx_drake_fire_breath_se.prefab (loop) - same thing as scorching_spit_se
prefabs/effects/abilities/creature/laxf/helfire_ironclad/laxf_fx_helfire_barrage_start.prefab (loop) - line of fire poking out sideways
prefabs/effects/abilities/creature/rathun/fx_rathun_cast_rod.prefab (loop) - flame pyre that's extended out a bit, like half the length of a staff
prefabs/effects/fx_fireorb.prefab (loop) - a small orb of flame
prefabs/effects/abilities/priest/fx_restore_moderate_stamina.prefab - cone of circles forming downwards and then a priest-style runed ring at bottom
prefabs/effects/abilities/priest/fx_restore_minor_stamina.prefab - cone of circles forming downwards and then a non-runed ring at bottom
prefabs/effects/abilities/fx_penetrating_shot_2.prefab - small red ring with yellow electric spark in middle, lingers for 5s
prefabs/effects/environment/lax03/fx_light_temple_red.prefab (loop) - nice small orb-like red smoke cloud
prefabs/effects/environment/lax03/fx_blood_rain_body.prefab (loop) - sparse sporadic blood rains around you, not close by,
prefabs/effects/destructibles/fx_sigil_of_death_active_savage.prefab (loop) - small glowing red rune that is where the head would be, height-wise
prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - burst of loose red smoke

Red AOE
--------
prefabs/effects/items/bombs/fx_bomb_sparkcrackers_pulse.prefab
Torrent of Flame
prefabs/effects/abilities/barbarian/fx_dragon_leap_aoe.prefab
prefabs/effects/abilities/barbarian/fx_dragon_leap_se.prefab - swirly red slashes around you and red comet streak plunges into ground
prefabs/effects/abilities/barbarian/fx_dragon_leap_start.prefab - red sparks go up as ripple and dust happen
prefabs/effects/abilities/creature/ukaizo_guardian/fx_fiery_vortex_pull.prefab
prefabs/effects/abilities/creature/ukaizo_guardian/fx_fiery_vortex_start.prefab
prefabs/effects/abilities/priest/fx_dire_blessing_aoe.prefab - orange symbols with small flames on the edge, doesn't seem to scale or loop, surprisingly
prefabs/effects/items/bombs/fx_bomb_immolator_pulse.prefab
prefabs/effects/items/bombs/fx_bomb_immolator_aoe.prefab
prefabs/effects/items/bombs/fx_bomb_cinder_pulse.prefab
Simple good flat nova burst - prefabs/effects/abilities/barbarian/fx_rams_spirit_aoe.prefab
prefabs/effects/items/lax02/lax02_fx_echo_of_godhammer_aoe.prefab - semi-big fire nova with a little red under it
prefabs/effects/items/lax02/lax02_fx_magran_relic_aoe.prefab - big fire semi-explosion, cool and simple
prefabs/effects/abilities/creature/dragon_magma/fx_magma_dragon_battle_roar.prefab (loop) - cone of heat (dark orange haze) and sparks
prefabs/effects/items/weapons/fx_sungrazer_meteoric_aoe - dust ring, some rock giblets, and thin red flares shooting up
prefabs/effects/environment/lax02/lax02_fx_shattered_realm_godhammer.prefab (scale?) (loop?) - big explosion and flames
prefabs/effects/abilities/creature/engwithan_hierarch/fx_hierarchs_domain_aoe.prefab (scale) - red ring nova with smoke pushing out
prefabs/effects/abilities/priest/fx_writ_of_war.prefab - awesome berath symbol or some other god, in orange red, and swirling redness around it
prefabs/effects/destructibles/fx_sigil_of_death_active_savage.prefab (scale) - red nova with black smoke trailing it


Red Items
----------
Magran's Favor red glow

 


Orange
----------
prefabs/effects/abilities/creature/bat_flame/fx_burning_wind_start.prefab - orange long sparks fly up in a circle around you, there's a small circle effect at the base
prefabs/effects/abilities/wizzard/fx_expose_vulnerabilities_hit.prefab - big ripple (I think it scales) with orange long thing beams spiking from the center, orange glow in center and pink hanging sparks, very cool
prefabs/effects/abilities/priest/fx_firebrand.prefab - spark of light
prefabs/effects/hit/gibs/fx_gib_shadow_fire.prefab - good fire hit, semi big
prefabs/effects/fx_spell_turning_wheel (loop?) - small fire and orange light source
prefabs/effects/environment/lax03/fx_light_wael_body.prefab (loop) - gold smoke in an area the size of a fireball aoe, that lingers heavily as you move or it stays in the same location
prefabs/effects/environment/ruin_interior/fx_engwythan_symbol_04.prefab (loop) - orange symbol and thick ring around it, like a bit button, use on ground only
    There are symbols 01-10 that look very similar
prefabs/effects/items/weapons/fx_blunderbuss_serafen_aoe.prefab - smokey bomb blast-like explosion, about 3 feet high but thick black smoke bursts from it
prefabs/effects/environment/ruin_interior/fx_engwythan_symbol_v02.prefab (loop) - orange glowing horizontal symbol with red fire sporadically smoking from it
prefabs/effects/environment/fx_adra_disc_runes_active.prefab (loop) - glowing orange spikes in a small person-sized circle, no movement, odd looking
prefabs/effects/environment/rauatai_powderhouse/fx_timed_bomb_smoke.prefab - thin cone of black smoke from the ground to infinity, eventually orange sparks fly from it
prefabs/effects/environment/fx_adra_disc_runes_night.prefab (loop) - simple small glow runes in a horizontal circle, perfect for a person, very flat and unanimated


Brown
----------
prefabs/effects/abilities/creature/lagufaeth/fx_pestilent_strike.prefab - gradient foggy brown dark-red and black
prefabs/effects/abilities/druid/fx_autumns_decay_se.prefab - awesome angled shining light from above and dark red embers flying up from your body with dark orange smoke rising up
prefabs/effects/library/fx_dust_check_wind.prefab
prefabs/projectiles/creature/fx_falling_stones_projectile.prefab
prefabs/projectiles/twin_stones_projectile.prefab
Embrace of the earth talon - big stone claw comes up
prefabs/effects/abilities/creature/sand_blight/fx_sand_blight_hit.prefab
prefabs/effects/abilities/creature/sand_blight/fx_sand_blight_hit_small.prefab
Rust Armor - brown spray
prefabs/effects/abilities/priest/fx_hand_of_berath_impact.prefab - brown/green with black center, column from above then splits out from the target
pommel strike - small brown dust cloud
prefabs/effects/environment/hasongo/fx_cannon_blast_01.prefab - big spray of dust that lingers, few flashing orange gun streaks in a small cone, and slight shake of the camera
prefabs/effects/library/ambient_fx_1303_temp - dark amber mist in a big area, staying forever

 

Brown AOE
---------------
prefabs/effects/environment/lax03/fx_eye_exp.prefab - disgusting explosion of fleshy bloody stuff

 

Black
-----------
prefabs/projectiles/creature/fx_kraken_ink_spray_projectile.prefab
Ryngrim's repulsive visage - pure black tendrils squirm from you
prefabs/effects/abilities/rogue/fx_shadowing_beyond_start.prefab - Black cloud bursting out
Chill Fog - black swirlies orbiting a small black cloud [loops]
prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - big black clouds jut to the sky in a cone and there's a small gun hit/explosion effect at the bottom
prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_into_the_void_se.prefab - undulating star patch of blackness, tiny blue swirlies inside
prefabs/effects/hit/gibs/fx_gib_shadow_electricity.prefab - awesome black cloud electricity hit
prefabs/effects/environment/fx_smoke_large.prefab (loop) - dark red sparse smoke at the bottom, quickly turning into thicker black smoke as it floats up, not cloud-shaped, plumed instead


Black Items
--------------
prefabs/effects/abilities/wizzard/fx_cloak_of_death_chest.prefab (loop)
prefabs/effects/abilities/wizzard/fx_cloak_of_death_se.prefab (loop)


Black AOE
---------------------
prefabs/effects/abilities/creature/kraken/fx_kraken_corrosive_cloud.prefab (loop) - ring of black smoke, radius at least 10

 

White
------------
prefabs/effects/abilities/priest/fx_circle_of_protection.prefab - ultima-style bubble
Moonwell - pearly puddly ground and shining above it
Sap - white flakes on hit, like a bit of fine snow hit them or something
Chill Fog - bright thick cloudy hit
prefabs/projectiles/monk/whispers_of_the_wind_projectile.prefab
prefabs/effects/abilities/monk/fx_whispers_of_the_wind.prefab - airy strike kinda swirl, faintly multicolored
prefabs/effects/abilities/monk/fx_flagellants_path.prefab - huge (tall) glowy streaks behind you
prefabs/effects/abilities/fighter/fx_charge_start.prefab (scale)
prefabs/effects/items/lax02/lax02_fx_ondra_relic_hit_chest.prefab - white center then big ripple standing up, not horizontal
prefabs/effects/abilities/creature/shade/fx_shade_invulnerable.prefab (loop) - White Arcane Veil spell-shield looking bubble
prefabs/effects/abilities/priest/fx_minor_avatar_med.prefab (loop) - white smoke
prefabs/effects/items/lax03/fx_bekarnas_midnight_daydream_hit.prefab - big ripple, white center, smaller strike streaks
prefabs/effects/environment/lax02/lax02_0107_ambient.prefab - environment (huge) - white smoke and snow and wind flying diagonally upward
prefabs/projectiles/lax02/lax02_fx_white_void_wind_projectile.prefab - wind currents and some purple below it (and purple sparks?)
prefabs/effects/environment/lax02/lax02_fx_white_void_wind_cs.prefab - spiraling wind tube comes from top left and passes through location
prefabs/effects/environment/lax02/lax02_fx_portal_static.prefab (loop?) - white glowy arch door
prefabs/projectiles/seven_nights_she_waited_projectile.prefab - big white ray but it's a multi-hit projectile
prefabs/effects/items/lax03/fx_servants_of_the_stars_summon.prefab - white cloudy hit, vertical elipses
prefabs/effects/environment/lax03/fx_brazier_archives_yellow.prefab (loop) (or non-loop) - big white glowing ball with yellow smoke at the edge of it, white smoke around it, Root


Combo
-------------
prefabs/projectiles/creature/fx_frostfire_projectile.prefab
Weather the Storm - rainbowish shield
Llengrath's safeguard - ranbow circle going inwards when successfully cast
prefabs/effects/abilities/wizzard/fx_bulwark_against_elements.prefab - rainbow and white oval shield around you
prefabs/effects/abilities/monk/fx_whispers_of_the_wind.prefab - airy strike kinda swirl, faintly multicolored
prefabs/effects/fx_cast_crucible_of_the_soul.prefab (loop) - yellow lightning trails and some red and a strong blue orb of light and red streaks
prefabs/projectiles/lax02/lax02_fx_white_void_wind_projectile.prefab - white wind and purple webbing underneath with small purple sparks
prefabs/effects/environment/lax03/fx_godseed_flame.prefab (loop) (or non-loop) - green, pink, and white smoke pillar of soft flames, slightly behind the target point, so put at Root


Combo Aoe
--------------
Dazzling lights
prefabs/effects/items/lax02/lax02_fx_bomb_essence_aoe.prefab (scale) - glowing green ground cracks and blue aurora borealis above, neon green slime spurts a little


Combo Items
-------------
Sun & Moon mace orange glow to white glow


Neither
-----------------
evasive roll end - dust pushing back from you
prefabs/effects/hit/fx_hit_dust.prefab (scale)
prefabs/effects/abilities/creature/sandworm/fx_sandworm_burrow_dust.prefab
prefabs/effects/abilities/barbarian/fx_leap_aoe.prefab - ripple and dust
prefabs/effects/items/traps/fx_trap_concussive_blast_aoe.prefab - awesome dust force explosion
Gaze of the Adragan - ripply small cone with a little purple or something
prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_into_the_void_hit.prefab - blueish inward ripple-ish black-hole thing, pretty big but it's upright, not horizontal
prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_oblivions_grasp_aoe.prefab - huge ball sucking everything in, tan-ish color
prefabs/effects/abilities/barbarian/fx_leap_start.prefab - double ripple and straight up dirt spurt in the center, AoE size 3-ish, doesn't scale
prefabs/effects/items/bombs/fx_bomb_blister_pulse.prefab
prefabs/effects/items/bombs/fx_bomb_implosion_pulse.prefab
prefabs/effects/items/bombs/fx_bomb_stun_aoe.prefab
Cleansing wind - dust clouds
prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_violent_collapse_se.prefab (loop) - non-descript dust-smoke, works fine for status effects
prefabs/effects/items/weapons/fx_queens_rule_end.prefab & prefabs/effects/items/weapons/fx_queens_rule_start.prefab - dusty wind streaks like Charge, ripple, some purple
prefabs/effects/abilities/druid/fx_blizzard_se.prefab - cool wind shield
prefabs/effects/abilities/druid/fx_twin_stones_impact.prefab - dust ground circular impact
prefabs/effects/hit/fx_wind_impact_large.prefab
prefabs/effects/environment/watershapers_guild/fx_watershaper_sphere.prefab (loop) - big orb of waves flowing tightly out from a bottom point
prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_burning_soldier_chest.prefab (loop) - heat waves over you, orange light source
prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_drowned_martaru_chest.prefab (loop) - heat waves over you, bigger waves, across you like wind
prefabs/effects/library/prologue/fx_watcher_between_chest.prefab (loop) - heat waves over you?
prefabs/effects/library/prologue/fx_soul_between_chest.prefab (loop) - heat waves flowing from you to the right
prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_increasing_radius.prefab - horizontal ripple outward
prefabs/effects/destructibles/fx_sigil_of_weakness_destroyed.prefab - big rocks plopping out


Weird
----------
Wall of Draining - Orby ripple
Green Spell Shield w/ Lightning - prefabs/effects/abilities/creature/engwithan_hierarch/fx_spellbane_se.prefab
prefabs/projectiles/soul_jump_projectile.prefab
prefabs/projectiles/wizard/fx_ninagauths_killing_bolt_projectile.prefab
prefabs/effects/abilities/wizzard/fx_arcane_clense_aoe.prefab - ripple and orange nova.  Huge when on wpn:impact,ground
prefabs/effects/abilities/priest/fx_symbol_of_skaen_pulse.prefab - small red tribal spikes on the edge of the AoE

 

Equipment & Skins Etc
----------------------
Shadowing Beyond - translucent whitish, aside from vfx it uses material replacement 47a028fa-6dfb-49ae-b2d2-c605d5cff3cd (all roguelike ones do this)
prefabs/effects/library/prologue/fx_soul_between_mesh.prefab
prefabs/effects/library/prologue/fx_watcher_between_mesh.prefab
Stone joint - material replacement bd7c71f8-0279-4c81-ba1b-1df90a18085a
solitary fate - material replacement d41a2e34-ae3b-4208-b40c-f42abe5c3b02


More Gun Effects
-----------------
Sparks flying out - prefabs/effects/items/weapons/fx_action_flash_launch_01.prefab
prefabs/effects/abilities/barbarian/fx_hurl_weapon_hit.prefab
prefabs/effects/items/weapons/fx_arquebus_smoke_linger.prefab


Weapon Objects
------------
prefabs/effects/abilities/barbarian/fx_hurl_weapon_wpn.prefab
prefabs/projectiles/barbarian/fx_hurl_weapon_projectile.prefab
prefabs/projectiles/priest/fx_spiritual_weapon_magran_pistol_projectile.prefab
prefabs/projectiles/items/fx_arcane_pistol_projectile.prefab
prefabs/projectiles/barbarian/fx_hurl_weapon_projectile.prefab
prefabs/projectiles/items/fx_projectile_rod.prefab
prefabs/projectiles/bowarrow.prefab
prefabs/projectiles/bowarrow_large_trigger.prefab
prefabs/projectiles/items/fx_purging_volley_projectile.prefab    
prefabs/projectiles/creature/fx_engwithan_hierarch_rod_projectile.prefab
prefabs/projectiles/items/fx_trap_poison_dart_projectile.prefab
prefabs/projectiles/rogue/fx_smoke_grenade_projectile.prefab
prefabs/projectiles/items/fx_bomb_grenade_projectile.prefab
prefabs/projectiles/items/fx_bomb_frost_projectile.prefab
prefabs/projectiles/items/fx_bomb_lightning_projectile.prefab
prefabs/projectiles/items/fx_bomb_implosion_projectile.prefab
prefabs/projectiles/items/fx_bomb_noisemaker_projectile.prefab
prefabs/projectiles/px1/px1_cannonball_projectile.prefab
prefabs/projectiles/creature/ogre_cannonball_projectile.prefab
prefabs/projectiles/hasongo_cutscene_cannon_projectile.prefab
prefabs/projectiles/items/fx_bomb_blister_projectile.prefab
prefabs/projectiles/items/fx_sniper_bullet_invisible_projectile.prefab
prefabs/projectiles/gunbulletspread.prefab
prefabs/projectiles/items/fx_conductive_shot_projectile.prefab
prefabs/projectiles/items/fx_blunderbuss_serafen_handmortar_projectile.prefab
prefabs/projectiles/stags_horn_p.prefab
prefabs/projectiles/items/fx_windsong_crit_projectile.prefab


Cool AoE
-------------
Jump Starting Effect - like Crix ult, prefabs/effects/abilities/barbarian/fx_leap_start.prefab


Ground
----------------
prefabs/effects/abilities/druid/fx_great_maelstrom.prefab
prefabs/effects/abilities/paladin/fx_sacred_immolation_aoe.prefab
prefabs/effects/abilities/priest/fx_consecrated_ground_pulse.prefab
prefabs/effects/abilities/priest/fx_consecrated_ground_loop.prefab
prefabs/effects/abilities/priest/fx_symbol_of_berath_loop.prefab
prefabs/effects/abilities/priest/fx_symbol_of_eothas_loop.prefab
prefabs/effects/abilities/priest/fx_symbol_of_magran_loop.prefab
prefabs/effects/abilities/priest/fx_symbol_of_skaen_pulse.prefab
prefabs/effects/abilities/priest/fx_symbol_of_wael_loop.prefab
prefabs/effects/abilities/priest/fx_revenge_of_skaen.prefab


Blood
--------------
prefabs/effects/hit/blood/fx_blood_kith_pierce_01.prefab
prefabs/effects/hit/blood/fx_blood_kith_slash_01.prefab
prefabs/effects/hit/gibs/fx_gib_gray_blood.prefab

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  • 3 months later...

You've done a huge work. I always go through this list before browsing the prefabs. My modest contribution would be:

prefabs/effects/abilities/wizzard/fx_arcane_assault_aoe.prefab - small blue magical explosion
prefabs/effects/environment/boss_fights/fx_ward_sea_dragon_explode.prefab - beautiful huge lightning that leaves a charred floor around the caster
prefabs/effects/abilities/creature/lax03/spidermoon/fx_spider_moon_radiance_aoe.prefab - small circle of white light
prefabs/effects/abilities/companion/fx_wild_mind_target.prefab - uuuhprefabs/effects/abilities/priest/fx_suppress_affliction_hit.prefab
prefabs/effects/abilities/creature/death_guard/fx_devour_essence_aoe.prefab
prefabs/effects/abilities/creature/death_guard/fx_breath_of_blackfire_aoe.prefab - fan of flames but black and purple
prefabs/effects/abilities/creature/death_guard/fx_shadespawn_aoe.prefab - blackened sight but with blue particles extending upward
prefabs/effects/abilities/wizzard/fx_arkemyrs_wondrous_torment_hit_small.prefab - blue arcaney smoke going everywhere
prefabs/effects/abilities/wizzard/fx_jernaughs_equalizing_burst.prefab - circle that expands outward, with a delay. Very cool with a RightWeapon attachment point
prefabs/effects/abilities/wizzard/fx_llengraths_reflection_se_end.prefab - blue sphere that goes inward and releases sparks outward at the end

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