UCLACommie Posted October 29, 2018 Share Posted October 29, 2018 I'm just getting my feet wet with the files. I figured out the character definitions for equipped weapons but I can't seem to find anything that defines the other equipped items that an NPC may have. What defines the items that an NPC is equipped with (say their armor)? Link to comment Share on other sites More sharing options...
peardox Posted October 29, 2018 Share Posted October 29, 2018 CharacterStats has an optional EquipmentSetComponent that includes all the chars crap Additionally check out WeaponSets - that's where it goes OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
UCLACommie Posted October 30, 2018 Author Share Posted October 30, 2018 Damn. I am a moron. I read the ChestID not as an equipped item but as the reference to the character model. Thanks! Link to comment Share on other sites More sharing options...
UCLACommie Posted October 30, 2018 Author Share Posted October 30, 2018 Follow-up question: there are examples of customers with items in their inventory but unequipped (Ezzali Bardatto has a helm, for example). This isn't equipped and isn't defined in CharacterStats however and I'm not even sure what slot it would even show up in. Any thoughts? Link to comment Share on other sites More sharing options...
house2fly Posted October 30, 2018 Share Posted October 30, 2018 If it's not equipped on them maybe it's in a loot list? Link to comment Share on other sites More sharing options...
BMac Posted October 30, 2018 Share Posted October 30, 2018 Special inventory contents like Ezzali Bardatto's helm are defined in the character's Unity data, so you'll have to use ModScriptHooks to change them. Common inventory contents (like money) are defined in loot lists like house2fly suggested; in this case, Loot_Small_Currency_Vailian_High and Loot_Small_Weapons_Daggers are used. Those are in game data and can be modified, but note that they may be used by many different characters throughout the game. Also note that it is possible for the Unity data to override the equipped items defined in Game Data. This isn't common, but if you change a character's equipped items in game data and it doesn't seem to be doing anything, that may be why. 1 Link to comment Share on other sites More sharing options...
UCLACommie Posted October 30, 2018 Author Share Posted October 30, 2018 Special inventory contents like Ezzali Bardatto's helm are defined in the character's Unity data, so you'll have to use ModScriptHooks to change them. Common inventory contents (like money) are defined in loot lists like house2fly suggested; in this case, Loot_Small_Currency_Vailian_High and Loot_Small_Weapons_Daggers are used. Those are in game data and can be modified, but note that they may be used by many different characters throughout the game. Also note that it is possible for the Unity data to override the equipped items defined in Game Data. This isn't common, but if you change a character's equipped items in game data and it doesn't seem to be doing anything, that may be why. Which would explain why I couldn't actually find it the reference. Thanks for the information! Link to comment Share on other sites More sharing options...
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