In my last tthread. I went over how the Sleight of Hand skill works mechanically. My main reason for this is because I saw a couple of posts about how "Loaded Pockets" works.
All of the information I'm presenting is pulled from items.gamedatabundle.
I would normally post the actual code, but there is quite a bit, so I'll just summarize below.
So, Loaded Pockets adds an item from a unique loot list in the pool of items that appears in a creature's inventory. When a creature is loaded