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Posted (edited)

I wrote a new mod yesterday that both fails and passes depending on my save

 

I'm using ModHook to load two diffo lootlists - this was intended to be a nice thumbs up piece showing how ModHooks make LootLists invulnerable to known issues

 

Problem is - it don't always work and I can't work out exactly what the fail criteria are (nothing in the output log)

 

I've been trying to nail down a reason all day and it appears to stem from the save I'm using

Attached are two saves and the mod

 

1) Clean override

 

2) Install the save (beforefish.zip)

 

3) Load Zak -> before fish + talk to FishMonger (this is implied in all tests from now on)

 

You SHOULD only see fish but you get The Pantry even though the Mod ain't installed, notice at the bottom you DON'T get First Mod Great Sword

 

4) Install first_mod004.zip in override

 

Now we get First Mod Great Sword as well (which is a bit better)

 

Now lets try this again with the save reallybad.zip

 

5) Kill the mod

 

6) Load Mapper -> Really Bad - OK this one's fine

 

7) Install the mod again

 

8] Load Mapper -> Really Bad - Eek, this one's REALLY BAD

"8)" gives me a damned emiticon - should be number eight )

beforefish.zip

first_mod.004.zip

reallybad.zip

Edited by peardox

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

It's hard to tell exactly what's going on without knowing what you did to produce those saves, but it sounds like you had the "pantry" mod installed when you produced the "beforefish" save and then removed it?  In this case I would not expect the items to disappear from the store since the ModScriptHook has already run and generated its items into the store's inventory.  After that point it doesn't matter whether the ModScriptHook continues to exist as the items have already been generated.

Posted

It's hard to tell exactly what's going on without knowing what you did to produce those saves, but it sounds like you had the "pantry" mod installed when you produced the "beforefish" save and then removed it?  In this case I would not expect the items to disappear from the store since the ModScriptHook has already run and generated its items into the store's inventory.  After that point it doesn't matter whether the ModScriptHook continues to exist as the items have already been generated.

 

Once upon a time I could diagnose this myself but then you made saves key checked (or something like it)

 

I can no longer extract a save - mess with it - rebuild it

 

I will ATTEMPT a fail + pass in the AM - not sure this will work, but I'll give it a go

 

Hell - this is why you employ testers :)

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

From what I can glean without being able to rebuild savegames anymore is that they are additive

 

At SOME point in the load (try my sample Mod) here's what I imagine happens

 

1) Load game

2) Load exported

3) Load save

4) Load Mods

 

3 + 4 may be the other way around - don't really matter

 

So, if you take the ID of a new savegame it will NOT load correctly

 

If you load an old save and run thru the same process you'll find that fishmonger don't work

 

This is likely owing to the fact that the ID caa07f0e-ca8c-46c2-bf2c-fffd3c4cb24b don't exist in the Mod Load and similarly can't trigger aadf5658-6d81-4623-9fd5-cc73b84d9225 (ModHookScript)

 

I'm still working on bug-finding this one - this is initial research

 

 

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

It's defo a cache issue and I can now replicate it

 

1) DONT have The Pantry Mod installed

 

2) Start a new game - skip as much as possible (I end up as a solo in PM standing next to the FishMonger)

 

3) See her shop + save

 

4) Quit to desktop

 

5) Install The Pantry

 

6) Reload the save, see her shop again + save again

 

7) Delete the Mod

 

8] Load the last save - we still have non-existent IDs owing to the deleted mod but we get the cached pantry

This can ONLY happen if the savegame stores the Mod data

Looking at it the other way if I have a 1.1 savegame (you could actually rebuild these) the savegame load won't function with the Mod as it don't know the IDs

Cool Quality Testing, Obsidian... We've been telling you this for MONTHS!

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

Okay, I get your problem now.  Unfortunately, we do not support uninstalling a mod and then loading a save that relies on content from that mod, nor is it likely that we'll be able to add support for that.

Posted

Yipee - the test above now works in 3.0.1!

 

The reallybad.zip still don't work but this test does, definite progress!

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

Oops - missed the delete + reload

 

Still broken via cache :(

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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