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I'm working on ModClash ATM so discovered the following today

 

Contrary to popular belief DebugName is NOT unique

most interest

 

For example

 

Wild_Mind_Melee

aa320ce2-ea32-47e1-885e-86c3e9eff3fa

b84d1157-19fd-453a-8563-1cc25e414830

 

Those are both in attacks,gamedatabundle - diffo IDs bit the same DebugName

 

There are a total of around 420 duplicated DebugName entries (2 to 4 times each) - i.e. maybe 1,500 dupes in total (420 x 3-ish)

 

 

It should be noted that the DebugNames that are duplicated are low level attaches, this don't happen with Items or Lootlists so should be fairly harmless (I did notice a WorldMap dupe or two though)

 

Dupes are only going to really involve the consoles as everything in-game uses ID and they ARE unique

 

There are 209 datatypes and 267 componenttypes in 2.0.1 - not gonna bother with an exhaustive search.

 

As Wild_Mind_Melee occurs at the start of my run I imagine that there are many similar clashes withing a datatype - not so bad in a componenttype

 

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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