Is it me or are some of these fights simply outrageously difficult just from the design standpoint, let alone the enemies? So far numerous fights have had insane groups of enemies that swarm your backlines, teleporting in some cases, and just decimate your casters/ranged. Let alone I am level 18 (so overleveled though with level up scaling) and have basically the best gear, only my party makeup (the surviving characters from a pure bad stuff occurred run) is a problem.
For example the Inquisitor Trial fights have literally 18 enemies, of which 4 are spell casters, a few are ciphers, and the rest are monks. You spawn in and the enemies engage you on their terms from two sides and swarm (all dex immune) you with monks that just try and stun your characters, meanwhile the ciphers are charming your characters, the arcanists are throwing insane fire AoE damage at your characters that can't move since they are surrounded, the inquisitors are debuffing, summoning, and causing AoE damage. Since you are engaging on their terms you have no positioning advantage and the fight is literally as chaotic as possible with almost no ability to target specific enemies. Its almost seemingly luck based if the enemies target your healer down or get off a charm or stun on any character early the fight is instantly over. I have completed 2 of the 3 of these Trial fights so far and I have come to the conclusion its just pure luck for me to win.
Meanwhile if you could strategically position advantage in anyway (for these fights specifically its literally impossible) I could keep the ciphers off my lower will party members or funnel the literal army of enemies so they can only attack my frontline and summons.
Am I the only way experiencing this?
Edited by SilverSaint, 12 August 2018 - 03:40 PM.