August 3, 20187 yr As topic says. It's fare to block all mods, but we can't use localization fixes also. You, guys, hired awful translators, so game localization of all languages is awful. We (modders) spent dosens hours of time to fix your own mistake and now Magran's Fires block it (of course, i know, i can simply add additional language, but we want use Mod Manager & Steam Workshop). It's not right. Can you do something with that? Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
August 3, 20187 yr Yes, I'm planning to do something about this by 3.0 if not 2.1 so that string table mods can still be loaded.
August 3, 20187 yr Author Thank you very much! It will be nice. Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
August 3, 20187 yr Author Yes, I'm planning to do something about this by 3.0 if not 2.1 so that string table mods can still be loaded. Another question: if i modified statuseffects.gamedatabundle only for override certain descriptions (becose some descriptions is totally broken in russian translation) and replaced it by new descriptions, written in the statuseffects.stringtable - is this will be count for "only stringtables" mod? Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
August 3, 20187 yr No, we probably won't be able to selectively load data properties like that. Any changes to game data won't be loaded, only changes to string tables.
August 3, 20187 yr Author Ok, then i make special version for God's Challenges. Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
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