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Soul Annihilation Description Reports Incorrect Damage Number


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The description of soul annihilation suggests it adds (10+focus/4)*might bonus*PL bonus raw damage. Actually, it adds (10*weapon damage bonus + (((focus-10)/4)*weapon damage bonus))*PL bonus raw damage, where weapon damage means things like sneak attack, weapon enchantment, might and soul whip. To insert my opinion, I think that’s pretty weird. If it followed the formula in the description, it would be way too weak, but I guess it might be stronger than intended right now on rogue multiclasses.

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Posted

Hi grasida,

 

In order for us to verify your report of Soul Annihilation calculating the incorrect damage number, we'll need your save file so that we can check using your character build. 

 

Save File: %USERPROFILE%\Saved Games\Pillars of Eternity II
 
Thanks!
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Posted

I discovered this issue while experimenting in the console and it's easily noticeable in more than one save. I tried to make a save that would let the team easily reproduce it, but I can't successfully upload an attachment.

 

But the issue is easily reproducible by having any soul blade at all use soul annihilation and comparing the damage in the combat log with the damage in soul annihilation's tooltip. The tooltip states a number that conforms to the formula: (10+focus/4)*PL Bonus * (Might bonus + Misc Bonuses). Miscellaneous bonuses are from things like takedown combo, sworn enemy, etc. The actual number is clearly different from that. It's (10 + (focus-10)/4)*might bonus*PL bonus*(weapon damage bonuses). Weapon damage bonuses are anything that directly multiplies the base damage of your weapon, like might, sneak attack, soul whip, etc. This affects every soul blade, because every soul blade has soul whip, and eventually uses enchanted weapons, both of which multiple soul annihilation's damage.

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