peardox Posted July 16, 2018 Share Posted July 16, 2018 I'll give you an example - this is one of 21 in items.gamedatabundle Item - Game.GameData.ItemGameData, Assembly-CSharp (472) - exported-1.2.0/design/gamedata/items.gamedatabundle => ItemComponent - Game.GameData.ItemComponent, Assembly-CSharp (472) [19] => DisplayName - integer(4) => DescriptionText - integer(4) => FilterType - string(11) => InventoryAudioEventListID - string(36) => IsQuestItem - boolean(1) => IsIngredient - boolean(1) => IsCurrency - boolean(1) => IsAdventuringItem - boolean(1) => CanSellForFullValue - boolean(1) => MaxStackSize - integer(6) => NeverDropAsLoot - boolean(1) => CanBePickpocketed - boolean(1) => IsUnique - boolean(1) => Value - integer(6) => IconTextureSmall - string(78) => IconTextureLarge - string(78) => PencilSketchTexture - string(1) => InspectOnUseButton - string(7938) => IsPlaceholder - boolean(1) => WorldMapPassiveItemComponent - Game.GameData.WorldMapPassiveItemComponent, Assembly-CSharp (1) [2] => SpyglassRange - integer(1) => SeaFogRangeBonus - integer(2) => DataScriptEventComponent - Game.GameData.DataScriptEventComponent, Assembly-CSharp (142) [1] => Scripts - string(4780) => ShipItemComponent - Game.GameData.ShipItemComponent, Assembly-CSharp (4) [1] => ShipID - string(36) => ShipSupplyItemComponent - Game.GameData.ShipSupplyItemComponent, Assembly-CSharp (3) [2] => SupplyType - string(10) => SupplyValue - integer(1) This means that each Item can up to four attached things, this is the simplest one that qualifiesOther items also include items - e.g. EquippablesThis is for my week off project to properly describe how everything works There's a LOT I'm not going to describe in this post as this don't display a load of other things I've done.My aim is to provide proper docs for the Mod Community and pictures are far better than words If you wanna lend a hand PM me (avoiding forums this week - lots of work on this) 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
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