peardox Posted July 8, 2018 Share Posted July 8, 2018 OK The final payoff... If Part 3 worked for you you're almost done All we need to do is add some scripting to then Search for "NodeID": 106, You'll see a line that says simply... "OnExitScripts": [], This is our does nothing show me a shop (it's the FishMonger's) Change it to this... "OnExitScripts": [ { "Data": { "FullName": "Void OpenStore(Guid)", "Parameters": [ "2c8238c9-99ae-45d3-9d6e-f795c688fd1d" ], "Flags": "", "UnrealCall": "", "FunctionHash": 215165789, "ParameterHash": -391774516 }, "Conditional": { "Operator": 0, "Components": [] } } ], Now lots go TT1's Dead Parrot so just below this one is 107 which we want to change to... "OnExitScripts": [ { "Data": { "FullName": "Void GiveItems(Guid, Int32)", "Parameters": [ "ff10c221-f081-465f-adef-082978010630", "1" ], "Flags": "", "UnrealCall": "", "FunctionHash": 0, "ParameterHash": 0 }, "Conditional": { "Operator": 0, "Components": [] } } ], You can change ff10c221-f081-465f-adef-082978010630 to something else if you ain't got TT1's Parrot Mod installed e.g. ITEM_PET_FlameNagaHatchling is 123bfda8-0639-4a68-bb59-3107a0e692d3 You can make that anything you want that's a valid item Make sure you're completely out of Deadfire (on Desktop) - start the game back up and Waenglith will now sell you fish and give you unlimited free Dead Parrots Attached are convo.zip which is the finished mod and blank.zip which is a load of empty folders to make creating new mods easy (as it can take a while to get the dir structure correct) convo.zip blank.zip 2 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
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