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Posted
This one I stumbled upon completely by accident - it's in gui.stringtable

 

    <Entry>

      <ID>4903</ID>

      <DefaultText>Get more mods at:</DefaultText>

      <FemaleText />

    </Entry>

    <Entry>

      <ID>4904</ID>

      <DefaultText>Nexus Mods</DefaultText>

      <FemaleText />

    </Entry>

 

Just commenting...

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted (edited)

The next update will have in game mod support. Probably is something about it?

Edited by TT1
  • Like 2
Posted

Yeah

 

That appears likely

 

I was looking for something completely diffo (new difficulty level) so found this one by accident as it occurs at the very end of gui.stringtable

 

Looking on the bright side, we may get more MOD downloads (for which we get a bit of cash)

 

 

I took (most of) the day off but tomoz my todo list in concentrated on new vendors (this one will require lots of tests if possible)

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

A new Obsidian post in the Announce forum confirms what the text I discovered implies.

 

Patch 1.2 intends to include in-Game mod support

 

Cool, eh?

 

Read about it there - https://forums.obsidian.net/topic/102735-update-50-new-patch-and-whats-coming-in-july/

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

  • 3 weeks later...
Posted

I clicked on mods in the game and it took me to nexus -- I tried downloading a mod using nexus mod manager and it doesn't recognize Pillars.  I downloaded the game manually but I can't find where to put it -- there's no "Pillars of Eternity" on my hard drive other than the saved files (because I used Steam?)...

Any suggestions?   How are people installing these mods?  What am I missing?

Posted (edited)

I clicked on mods in the game and it took me to nexus -- I tried downloading a mod using nexus mod manager and it doesn't recognize Pillars. I downloaded the game manually but I can't find where to put it -- there's no "Pillars of Eternity" on my hard drive other than the saved files (because I used Steam?)...

Any suggestions? How are people installing these mods? What am I missing?

Take a look at this description, for example: https://www.nexusmods.com/pillarsofeternity2/mods/111

 

Steam installs the game into steam/steamapp/common/Pillars of Eternity II

Edited by TT1

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