peardox Posted June 21, 2018 Share Posted June 21, 2018 This one I stumbled upon completely by accident - it's in gui.stringtable <Entry> <ID>4903</ID> <DefaultText>Get more mods at:</DefaultText> <FemaleText /> </Entry> <Entry> <ID>4904</ID> <DefaultText>Nexus Mods</DefaultText> <FemaleText /> </Entry> Just commenting... OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
TT1 Posted June 21, 2018 Share Posted June 21, 2018 (edited) The next update will have in game mod support. Probably is something about it? Edited June 21, 2018 by TT1 2 Link to comment Share on other sites More sharing options...
peardox Posted June 21, 2018 Author Share Posted June 21, 2018 Yeah That appears likely I was looking for something completely diffo (new difficulty level) so found this one by accident as it occurs at the very end of gui.stringtable Looking on the bright side, we may get more MOD downloads (for which we get a bit of cash) I took (most of) the day off but tomoz my todo list in concentrated on new vendors (this one will require lots of tests if possible) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
ivenend Posted June 22, 2018 Share Posted June 22, 2018 How does the mod support system work? Link to comment Share on other sites More sharing options...
peardox Posted June 22, 2018 Author Share Posted June 22, 2018 A new Obsidian post in the Announce forum confirms what the text I discovered implies. Patch 1.2 intends to include in-Game mod support Cool, eh? Read about it there - https://forums.obsidian.net/topic/102735-update-50-new-patch-and-whats-coming-in-july/ OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
Groucho Posted July 11, 2018 Share Posted July 11, 2018 I clicked on mods in the game and it took me to nexus -- I tried downloading a mod using nexus mod manager and it doesn't recognize Pillars. I downloaded the game manually but I can't find where to put it -- there's no "Pillars of Eternity" on my hard drive other than the saved files (because I used Steam?)...Any suggestions? How are people installing these mods? What am I missing? Link to comment Share on other sites More sharing options...
TT1 Posted July 11, 2018 Share Posted July 11, 2018 (edited) I clicked on mods in the game and it took me to nexus -- I tried downloading a mod using nexus mod manager and it doesn't recognize Pillars. I downloaded the game manually but I can't find where to put it -- there's no "Pillars of Eternity" on my hard drive other than the saved files (because I used Steam?)... Any suggestions? How are people installing these mods? What am I missing? Take a look at this description, for example: https://www.nexusmods.com/pillarsofeternity2/mods/111 Steam installs the game into steam/steamapp/common/Pillars of Eternity II Edited July 11, 2018 by TT1 Link to comment Share on other sites More sharing options...
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