June 17, 20187 yr Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus". edit: Sorry. Wrong forum. Please move. Edited June 17, 20187 yr by nstgc
June 19, 20187 yr Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus". edit: Sorry. Wrong forum. Please move. Read the description and the status applied, it is regrowing so after a while the effect vanish this happen only when you take any Hit/Crit so after some test when you start the armor have a Regrowing base bonus of +3 , this bonus could decrease after you are hitten (-1) or critted (-2) and the malus stack , but in the meanwhile it also regrow, (+1) per x time (i don't know precisely which is the 'x' value) but the max value is always +3 So you can have an overall AR of 11 that could decrease ipotetically to 0 (if you are critted/hitted more times in a short period) So IMHO it's a feature not a bug Edited June 19, 20187 yr by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
June 19, 20187 yr Author Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus". edit: Sorry. Wrong forum. Please move. Read the description and the status applied, it is regrowing so after a while the effect vanish this happen only when you take any Hit/Crit so after some test when you start the armor have a Regrowing base bonus of +3 , this bonus could decrease after you are hitten (-1) or critted (-2) and the malus stack , but in the meanwhile it also regrow, (+1) per x time (i don't know precisely which is the 'x' value) but the max value is always +3 So you can have an overall AR of 11 that could decrease ipotetically to 0 (if you are critted/hitted more times in a short period) So IMHO it's a feature not a bug I'm talking out of combat. Like walking around town.
June 19, 20187 yr the AR malus doesn't vanish completely when the combat ends, it requires a little time to refill (+ 1 every tot sec) Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
June 20, 20187 yr Author the AR malus doesn't vanish completely when the combat ends, it requires a little time to refill (+ 1 every tot sec) Yes. Once every 12 seconds. Well, I can't reproduce this problem so its a non-issue.