peardox Posted June 11, 2018 Share Posted June 11, 2018 Looking at Nemnok.. "BaseClassLevel": 20 - I presume this means he's a lvl 20 The more confusing ones are the basestats "BaseMight": 22, "BaseConstitution": 14, "BaseDexterity": 14, "BasePerception": 17, "BaseIntellect": 10, "BaseResolve": 20, BaseMight is > 20, is there any limit to what number I can assign as BaseMight for example? Can I give it 44, 88, 176? Going back to his BaseClassLevel - can I make him a 40, 80, 160? I'm not thinking of going to extreme - maybe 1.5x for some playtesters Simply wandering what the limits are OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
BMac Posted June 12, 2018 Share Posted June 12, 2018 Attributes are capped at "MaxAttributeScore" (global gamedatabundle, default 35) after all bonuses. I don't believe there is any level cap for non-player characters. Link to comment Share on other sites More sharing options...
peardox Posted June 12, 2018 Author Share Posted June 12, 2018 @BMac I read in the Structuring your Mod thread about the requirements to completely replace an object. I wrote a bit of PHP which simply reads in characters.gamedatabundle, multiplies BaseClassLevel by X (randomly rounded on fractions) and writes it all out to a mod. This seems like a LOT of duplication of data and may cause conflicts with other mods. Before using the current method I was just outputting minimal information ($type, ID + Components[][baseClassLevel]) This didn't work of course The point is it SHOULD work as it'd make MODs smaller and less prone to conflict with someone else's MOD. A very good upgrade from the MODders point of view would be one the version that didn't work did. The size of the working mod is 3.4M while the stripped down one was 460k OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
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