bartopolis1234 Posted June 8, 2018 Share Posted June 8, 2018 Hi, So, i'm in the cave where I'm supposed to save Beodul and its good to see he is still surrounded by traps. Previously when you go near Beodul the conversation triggers with him around a certain radius, not this time. So, I started the conversation manually and the conversation is something like this. He first curses and Eder starts a dialogue with him after which he says the corpse (me) is alive. After this we are supposed to get the dialogue proc which decides the immediate fate of Beodul and some skill checks. But no.......Beodul just says it might have been a bad way to go like that and leaves after I tell him to go to the campfire. Hence I think this is a bug. The games is on version 1.1. I have attached the save file. https://drive.google.com/file/d/1LWFyitfAnF_Gss1WGkw7XRmDaD4awnl4/view?usp=sharing Link to comment Share on other sites More sharing options...
0 adragojlovic Posted June 8, 2018 Share Posted June 8, 2018 Greetings, And thank you for bringing this issue to our attention We'll add this to our date-base for our Developers to investigate further. Cheers. Link to comment Share on other sites More sharing options...
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bartopolis1234
Hi,
So, i'm in the cave where I'm supposed to save Beodul and its good to see he is still surrounded by traps.
Previously when you go near Beodul the conversation triggers with him around a certain radius, not this time.
So, I started the conversation manually and the conversation is something like this.
He first curses and Eder starts a dialogue with him after which he says the corpse (me) is alive.
After this we are supposed to get the dialogue proc which decides the immediate fate of Beodul and some skill checks.
But no.......Beodul just says it might have been a bad way to go like that and leaves after I tell him to go to the campfire.
Hence I think this is a bug. The games is on version 1.1. I have attached the save file.
https://drive.google.com/file/d/1LWFyitfAnF_Gss1WGkw7XRmDaD4awnl4/view?usp=sharing
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