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Beodul skipping the whole trap check conversation


bartopolis1234

Question

Hi,

 

So, i'm in the cave where I'm supposed to save Beodul and its good to see he is still surrounded by traps.

 

Previously when you go near Beodul the conversation triggers with him around a certain radius, not this time.

 

So, I started the conversation manually and the conversation is something like this.

 

He first curses and Eder starts a dialogue with him after which he says the corpse (me) is alive.

After this we are supposed to get the dialogue proc which decides the immediate fate of Beodul and some skill checks.

 

But no.......Beodul just says it might have been a bad way to go like that and leaves after I tell him to go to the campfire.

 

Hence I think this is a bug. The games is on version 1.1. I have attached the save file.

 

https://drive.google.com/file/d/1LWFyitfAnF_Gss1WGkw7XRmDaD4awnl4/view?usp=sharing

 

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