I've been playing berserker/shattered and noticed that it barely generates wounds. My understanding is monk default dmg threshold for wounds is 10dmg, shattered increases by 200% which means you need to deal 30dmg to get 1 wounds.
From what I've observed between game start and arriving to Nekerata, most of time i end battle with 2, top 3 wounds from whole battle, without spending on monk abilities. Meaning I was getting 1-2 wounds from dealing damage in whole battle (since you get 1 wound automatically on combat start).
Character was dealing 20-40dmg consistently per weapon/fist on dual wield.
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tonpix
I've been playing berserker/shattered and noticed that it barely generates wounds. My understanding is monk default dmg threshold for wounds is 10dmg, shattered increases by 200% which means you need to deal 30dmg to get 1 wounds.
From what I've observed between game start and arriving to Nekerata, most of time i end battle with 2, top 3 wounds from whole battle, without spending on monk abilities. Meaning I was getting 1-2 wounds from dealing damage in whole battle (since you get 1 wound automatically on combat start).
Character was dealing 20-40dmg consistently per weapon/fist on dual wield.
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