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Hello all, does the modding capability of the modding kit released, allow for the creation of playing areas? Like for instance creating a playable hack & Slash dungeon crawl? Like what was below Caed Nua.

 

I am kind of disappointed in the lack of dungeons in the game. I keep reading on the forum and other places that the archipelago is not suitable for deep dungeons...water table of the ocean and all. Which, of course, is all hogwash. There is a HUGE..no VAST cavern underneath Nekataka, and it's under the lowest part of the mountain city, so that nullifies that water table level argument. (I guess this is an RPG issue for some people, personally it's a fantasy world and a lot of fantastic things can happen. So I am sure there might be a magic way to shore up a wall to keep it from collapsing in, so the evil engineering lunatics could build their underground temple/city/dungeon.)

 

Anyway, I guess what I would like to know if the modding toolkit allows for area building?

 

Thanks all, luck and loot to you.

 

 

 

Mereinid

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Hello all, does the modding capability of the modding kit released, allow for the creation of playing areas? Like for instance creating a playable hack & Slash dungeon crawl? Like what was below Caed Nua.

 

I am kind of disappointed in the lack of dungeons in the game. I keep reading on the forum and other places that the archipelago is not suitable for deep dungeons...water table of the ocean and all. Which, of course, is all hogwash. There is a HUGE..no VAST cavern underneath Nekataka, and it's under the lowest part of the mountain city, so that nullifies that water table level argument. (I guess this is an RPG issue for some people, personally it's a fantasy world and a lot of fantastic things can happen. So I am sure there might be a magic way to shore up a wall to keep it from collapsing in, so the evil engineering lunatics could build their underground temple/city/dungeon.)

 

Anyway, I guess what I would like to know if the modding toolkit allows for area building?

 

Thanks all, luck and loot to you.

 

 

 

Mereinid

I don't know what modding toolkit you are referring to. Deadfire is more open for moďding as it is far more data-driven, and this data is in .json files, but making complete new area is still seems beyond modders abilities.

 

Also, you may want to use the official nodding forum subsection in the future :)

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Thank you Night Stalker. I thought to mod a game, the makers had to release some sort of my modding toolkit. So a modder could have access to the *guts* of the program to mod it. (Does that make sense?) Anyway, last time I tried to do some modding was way back in Neverwinter Nights 1/2 and they released a kit for that so you could build area's, characters, scripts..etc, etc. 

 

Well, that's sad they won't be giving the super -modders of the genre a way to put together an epic 666 level of dungeon crawling hackfest. *evilgrin*. 

 

Anyway, thanks for taking the time to reply to me. Luck and loot to you.

 

 

Mereinid

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