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[Dialog] "What if I am?" can still be asked when it no longer makes sense



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Load the attached saved game.

Approach the Children of the Dawnstars to trigger the dialog.

Say nothing until Xoti says you're probably not there for the baptism/blessing/what have you.

Observe that one of the answers you may give is, "What if I am?"

Pursue a different line of questioning.

Observe that once the dialog node is over, you're still able to say, "What if I am?" even though it no longer makes sense.


It only makes sense to say that in answer to, "You're not here for the [whatever]"; if you don't say that right away, it becomes really awkward to say it afterward. I believe that dialog option should no longer be available then.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus


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