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Creating complicated custom AI scripts in-game is currently inefficient, to say the least. I am thinking of making a tool to create complex AI scripts quickly and intuitively, but I have a problem reading the custom AI files in the save directory as they're not in json like the gamedata files. Does anyone know how to decompress/decrypt/deserialize these files? I'm planning on using Java since that's what I have the most experience with. Any help/suggestions would be very much appreciated. Thanks!

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