May 24, 20187 yr Hi! So I downloaded the dnSpy utility, and as I understand, the controller for the "Level Cap" is supposed to be defined in the "Assembly-CSharp.dll", but I can't for the life of me, locate it in there. Can anyone tell where and what controls the level cap in PoE 1? Thanks!
May 24, 20187 yr It is under CharacterStats PlayerLevelCap in line 502. Unless it is a code leftover, I assume changing 12 to anything other will increase the level cap by the difference.
May 25, 20187 yr Author Thanks for the reply!Hmm, the compiler dishes out two CS0433 errors (lines 446 & 3578) when trying to compile, even if no changes are made.Not really sure what the deal is, any ideas? :/Lines:446 public event System.Action<GameObject, bool> OnGriefStateChanged;3578 public bool HasStatusEffectWithSearchFunction(System.Func<StatusEffect, bool> searchFunction)Errors descriptions:(Severity Code Description File Line Error CS0433 The type 'Action<T1, T2>' exists in both 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' and 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' main.cs 446) (Severity Code Description File Line Error CS0433 The type 'Func<T, TResult>' exists in both 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' and 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' main.cs 3578)
May 26, 20187 yr Odd. Mine compiles flawlessly. Do the errors come up, if you use "edit method" and "edit class"?
May 26, 20187 yr Author Edit class.Edit method produces those two and actually several others on top of that. The problem might be that I am using IE Mod, which does tamper with Assembly-CSharp.dll, but I'd rather keep using it so... eh. Thanks anyway, at least I know what to look for if I decide to stop using the IE Mod, cheers! Edited May 26, 20187 yr by lautasantenni
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