nostalchic Posted May 21, 2018 Posted May 21, 2018 (edited) Edit: I've uploaded a mod here it allows Tekehu, Serafen and Xoti's armor to be upgraded through to legendary. They also each have a single custom active ability to match the other companions. Xoti has 'Gaun's Pledge', Tekehu has 'Rejuvenating Waters' and Serafen has 'Deft Motion'. I'm open to changing these, or adding new options for upgrading, if anyone has suggestions. ------------------- Anyone know if it's possible/easy to mod the starting gear for Xoti/Serafen/Tekēhu to be upgradeable like the other companions? (At the very least adding fine/exceptional/etc options) Seems like a shame to have to replace those while the rest get to keep their uniques. For what it's worth, currently you can apply the upgrades manually via the Unity Console. Edited May 22, 2018 by nostalchic 3
nostalchic Posted May 22, 2018 Author Posted May 22, 2018 So turns out this is actually quite easy. I've added the mod for download in the original post for anyone interested. 2
CENIC Posted May 22, 2018 Posted May 22, 2018 After figuring out how to do this, how hard would you say it would be to make a custom upgrade for companion equipment? Aloth massages his temples, shaking his head.
nostalchic Posted May 22, 2018 Author Posted May 22, 2018 It’s harder but I wouldnt say it’s hard. From what I can tell you just need to specify the ability and then make a recipe for it / apply it to the item. I’m planning on giving the three armors two custom upgrade options in the next few days so should have a better idea of how to do it. 1
nostalchic Posted May 23, 2018 Author Posted May 23, 2018 Turns out making a custom upgrade is relatively easy. I've updated the mod to now include two unique upgrades per armor. I'll need to do a further update using new string ID's and item ID's as I based them on the pollaxe mod but in the mean time it should work fine. The general steps you need to make a custom upgrade are - Define the upgraded with a name/code and link it to the status effects - Define the status effects - can be multiple or singular. Need to be defined individually. - Define a recipe if desired and link to the above. Or alternatively, apply the upgrade directly to the item. 1
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