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  1. am thinking we had some misconceptions about rangers before we started playing PoE. were our notion that we would stand at a distance and fire deadly arrows at our foes as our bear/wolf/stag acted as a meat shield. that ain't the way things worked out for us in our limited gameplay. our first ranger build were high dex and might with a 12 for con and a 14 for intellect. it appeared that the ranger had some debuffs and we were hopeful a decent intellect would make those debuffs last longer... am not sure if it works that way or not. in any event, our first mistake were thinking o' our bear as a meat shield. we chose the bear for the increased dt, but even so, whatever damage the bear took, so did our ranger. ouchie. also, our bear were dishing out far more hurt than were our arrows... ridiculous damage compared to our arrows. with our war bow and knight weapon proficiency, we did typical 20 pts o' damage per arrow, but the bear were frequent doing more than 70. bear had far better accuracy as well. unfortunately, at one point it seemed as if every enemy were attacking our bear instead o' the party fighter and so our ranger's stamina and health were dropping very fast. one immediate annoying observation were that we frequently lost our targeted Marked Prey in the chaotic melee o' combat. which beetle or spider were the marked prey? poop. we frequent had no idea which enemy had the debuffs. in any event, some quick opinions we got from two ranger characters played up to ogre... 'cause we ain't getting quest xp for any characters. -- we suspect that dex and perception is the best abilities for rangers. our ranger's pet does the damage, so might doesn't mean near as much as we thought it would. instead, we suspect a ranged weapon with a high rate o' fire would be an ideal weapon to be interrupting the baddest enemy in any particular encounter, and then our pet would do actual damage. light armour would speed us up a bit too, no? *shrug* regardless, am thinking rangers might be ideal interrupters. -- we need a good amount of con for our ranger 'cause our pet is gonna get hurt. when our animal gets hurt, so does Gromnir. pet is not a meat shield but freaking voodoo doll... albeit an ambulatory voodoo doll with horns and fangs and whatever. -- am not sure if this is a bug, but only control we got over our voodoo doll is simple attack. the pets have special attacks, no? seems like we should be able to initiate those special attacks if they got 'em. we had a empty white sub-portrait where we suspect our beasties image shoulda appeared over our own character portrait, but that invariably disappears and clicking the empty portrait didn't do anything anyway. am sure we have other thoughts, but this is at least a start. HA! Good Fun!
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