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Found 2 results

  1. It's hard to know what's worth buying unless you've memorized what each of your guys is wearing. Would be nice if you could view your toons' armor/weapons without closing out a complicated trade. Then you know whether that expensive sword really beats your equipped +12 Hackmaster. Since you don't know what the merchant will have to trade, you won't know whether he'll have a relevant upgrade until you've opened trade. This improvement would allow us to sell our equipped mace if the blacksmith has an enchanted warhammer we can afford.
  2. Disclaimer: I have followed the updates closely, but I haven't been too active in the board, yet, so I hope this hasn't been discussed, yet. I am just playing IWD2 CE again, and one thing I find really annoying is the way merchants work(ed) in IE games, i.e. you have some person standing around somewhere without protection, but carrying items worth 10 billion gold. BUT she doesn't need protection, because killing her will maike all the items magically disappear, as well. This makes for bad roleplaying in my eyes. If a merchant has 50 armors for sale, she should have them in (possibly locked) chests, instead of on her (or does she have STR 50?). She should also be able to protect them herself, or have guards or be in a town that has law enforcement. Should she not be able to defend them, then you should be able to rob her items, anything else just doesn't make any sense. IIRC Morrorwind's merchants worked this way. Any chance PoE will have good trading mechanics? How is this planned in PoE? edit: formatting was list for some reason...
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