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Found 3 results

  1. I think it would be a great addition if we could have a way to glide/fly. Like get the wasp Queen wings and make a gliding suit. Or have a pet bee we could ride. That would mean awesome new bases as well. I also think having a way to tame the black ox beetle, or wolf spider, be able to tow around a mobile home would be awesome. So you could put like 4 foundations on wheels to make a cart, then have the essentials. Like the truck in subnautica below zero. I think it would make exploring and grinding resources be a ton easier and less tedious.
  2. As a veteran No Man's Sky and ARK player and after spending several hours in Grounded, these are some suggestions that I think would improve playability: - Add the ability to increase inventory space over time, and on that same note: add armor and weapon slots to the character tab so that these items aren't taking up general inventory space. - Add dynamic weather, ie: rainstorms, snow, fog, etc. The consistently warm, sunny days get a little monotonous. - Add some sort of character leveling so that players can increase damage delt to NPCs and damage reduction for the player. - Add the ability to prevent plants from regrowing within base boundaries.
  3. Low-level gems (like Ta Ondra Tara or Pyrite) that are used for low-level crafting recipes are incredibly rare (which doesn't make sense considering their low cost of like 80cp). After scouring about 70% of the map and thoroughly ransacking every dungeon, I have found less than 10 total. Some merchants occasionally sell one or two, but that's not nearly enough for regular crafting and enchanting. Similarly, I have found only a single Amber. Is this intended? Unlike the original Pillars of Eternity, Deadfire doesn't feature an option to automatically procure crafting materials over time. To compensate, merchants and alchemists in the Deadfire should stock larger numbers and variety of crafting ingredients in general.
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