am gonna start one o' these for each class we play.
in the beta, we has played two ciphers. we didn't get very far with either 'cause o' bugs, but we will share some thoughts.
our firstest cipher were a human... whichever culture that were getting chainmail, rapier and stiletto for starting gear. we didn't read too much o' the developer posts on ciphers, but we were understanding that melee attacks built focus that the cipher could then use to power soul magic. our thinking were that might and dexterity were striking us as ideal abilities for a cipher, but we is rare doing obvious, so we focused on intellect and might-- pick the few cipher powers that had duration and seeming aoe kinda effects.
ok, we didn't get much play from this build 'cause our priest and mage had their equipment disappear instantly, but am admitting that we found the focus building aspect refreshing if less than intuitive. our focus didn't build predictably with our melee attacks and we didn't seem like a particularly able melee combatant in any event. there were a first level cipher power (soul shock) that were 'posed to make an ally kinda discharge electrical powha, but as far as we could tell, it weren't working. ectopsychic echo, on the other hand, worked quite well as long as we had characters positioned correct. mental binding sounded like a good power, but perhaps our dex were too low 'cause we didn't have much luck with it... were hoping that high intellect would result in more secondary targets affected. regardless, we only completed meredith fight as our mage and priest were bugged.
our second cipher were a dwarf. we went with similar stats, but we used a bow. we were able to generate focus with the bow, which struck us as a superior weapon for a spell caster. we got further with our dwarf cipher, and we began to get into a rhythm for generating focus, but his armour disappeared. in fact, every load game would make whatever were in the armour slot disappear. our quest and task log also evaporated on game loads, so we didn't get past the ogre in the spider cave.
*shrug*
that being said, after a few hours o' gameplay, we decided that we like ciphers. they have a very high micromanagement element as focus is something that is needing constant attention, but that doesn't discourage us as we is borderline ocd anyways. is also our opinion that dexterity and might is likely the best attributes to be choosing for ciphers... though we have little to base that on other than gut feelings. additionally, bows work surprising well for generating focus.
anywho, post your thoughts on ciphers here... and if you think you got a sooper-groovey cipher build, don't hesitate to share. tell us we got ability and weapon choices all wrong is also welcome.
HA! Good Fun!