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I'd like to point out a potential issue with power level with respect to power source progression. One of the design goals of multiclassing is, to have multiclass characters at 75%-85% class efficacy of pure characters at the same level. In today's presentation Sawyer has shown the current tables and values, which give pure characters 3 power source points per level and multiclass characters 4 points, that are split between the two classes (3 in currently leveled up class and 1 in the other class). This gives a multiclass character an average power source point gain per level of 2 (i.e.: if class levels are split evenly between the classes, each class would receive an average of 2 points per level), which results in a multiclass character having an average power source point progression at 67% for each class, compared to a pure character. Assuming, that power level progression is linear (i.e.: character at power level 4 is at 80% efficacy of a character at power level 5), which seems to be an assumption also taken by designers (I'm basing this on the shown power level vs level table), this would mean, that given a linear relation between power level and power source would mean, that a multiclass character would be approximately at 66% efficacy. Of course, relation between power level and power source is not linear, as shown in the following table: Points Power Level 0-2 0 3 1 8 2 14 3 20 4 26 5 32 6 BUT! As it looks like, nonlinearity exists only for the first 3 power levels (~ 3 character levels) and is then linear up to at least power level 6 (~ character level 11). If it remains linear the character efficacy will inevitably limit towards 67%, which is well below the intended 'sweet spot' range. For curiosity's sake, I've made comparison of pure (PC) vs average multiclass character (MC) power levels (PL) and their ratio with respect to character level (CL): CL PC PL MC PL MC/PC 1 1 1 100% 2 1 1 100% 3 2 1 50% 4 2 2 100% 5 3 2 67% 6 3 2 67% 7 4 3 75% 8 4 3 75% 9 5 3 60% 10 5 4 80% 11 6 4 67% -linear assumption from here on- 12 6 4 67% 13 7 5 71% 14 7 5 71% 15 8 5 63% 16 8 6 75% 17 9 6 67% 18 9 6 67% Since I do not have the tables, I've assumed linear progression for pure character power level with respect to character level progression, as was indicated by Sawyer in the presentational video. My interpretation is, that the trend is already showing. Multiclassed character would also spend only 6 out of 17 levels not being worse than the intended efficacy (level 1 being exempt, because all characters are equal at level 1). TL;DR: Power level with respect to character level or power level with respect to power source progressions should most probably be tweaked to be more non-linear.
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