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Showing results for tags 'legacy'.
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It has been previously stated that Josh and Tim are going to go for Blue selection circles for Player controlled units in Project Eternity and Red for enemies due to the consideration of those that are color-blind (including themselves). This may be why ToEE had blue circles instead of the legacy green color. I don't have a problem with the fact that they are doing that, but for me, the lack of legacy selection circles will just not attain the same 'feeling' to the game as the older Infinity Engine games. It's something that annoyed the hell out of me from the get-go in Baldur's Gate Enhanced Edition as well (a game which I regret purchasing). This might be a bit late to request seeming as though the selection circle code has already been written, but in the sake of keeping the nostalgic/familiar feel of the older isometric infinity engine games in Project Eternity, I was wondering whether it would be possible to allow players to have the choice of being able to revert back to the legacy selection circle colors. I also believe that there would be those who would love the option to be able to pick the color of selection circles for player-controlled characters and NPCs (I believe enemies should always be red, and I assume most think the same). Then there is the debate about whether selection circles should be always visible or only visible when the mouse cursor is hovering over the selectable area inside one. Is it possible to be able to customize how selection circles are displayed among the "Feedback" settings in the options menu ? It's obviously something that you won't want to be worrying about at the moment since you're designing the game, but it would be something to think about during post-production if it's easy to implement and you have the time to do it. So here is a poll, if it may be the most trivial poll ever.
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- selection circles
- legacy
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