Across the various forums (Here, RPGCodex, SomethingAwful etc) there seems to be a fair divide about the existence of Item Durability in Project Eternity.
Here is a response from J.E. Sawyer to give context.
The purposes of it as described in this post seem to be: A money sink in case players don't invest in the Stronghold and to prevent non-optimal placement (or waste) of skill points when investing points into Crafting on two or more characters.
Do you think Item Durability has a place in Project Eternity?
If you do not 100% agree with the proposed mechanics, what do you suggest that they change?